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  #1  
Old 12-01-2014, 03:35 PM
bracketen bracketen is offline
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Default Why Add Velios?

I am an old school EQ Classic player and am wondering why Project1999 is making the same horrendous mistake that Sony made by over expanding.


I was excited when my friend found this project because Classic EQ(pre-Velious*sp) was the perfect size world for both leveling and pvping. No sooner than I join this game and am having a blast do I read that this project is making the same mistakes that Sony/Verant made.

I quit EQ classic at Luclin because as a PvP player it became impossible to find anyone to fight with the moment Luclin came out. Why would this server that doesn't have nearly the population of EQ in it's prime over-expand to a much larger world?

Are the added zones, which will be 95% deserted, worth it? Is the little bit of extra gear, worth it? I say, No.

Thoughts?
  #2  
Old 12-02-2014, 04:16 AM
anthony210 anthony210 is offline
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I lost quite a few braincells reading your post. Any thoughts on that?
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  #3  
Old 12-02-2014, 09:59 AM
bracketen bracketen is offline
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Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
I lost quite a few braincells reading your post. Any thoughts on that?
Because you are a mean spirited douche.
  #4  
Old 12-02-2014, 06:54 PM
jarshale jarshale is offline
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Quote:
Originally Posted by bracketen [You must be logged in to view images. Log in or Register.]
Because you are a mean spirited douche.
I like how you ignored everyone else telling you how wrong you are.
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  #5  
Old 12-02-2014, 06:59 PM
Bwils Bwils is offline
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I wish there was AAs in Vellious. Exp is maxed out so no point to kill anything besides for gear. Already been doing the gear grind with Kunark.
  #6  
Old 12-02-2014, 07:26 PM
Lunababy Lunababy is offline
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Quote:
Originally Posted by Bwils [You must be logged in to view images. Log in or Register.]
I wish there was AAs in Vellious. Exp is maxed out so no point to kill anything besides for gear. Already been doing the gear grind with Kunark.
This statement is very applicable to WoW, but not necessarily classic EQ. Not everybody is guaranteed a level 60, and getting raid gear/epic isn't easy, and then there's always an alt out of the many, many classes available.
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  #7  
Old 12-02-2014, 04:24 AM
Aussie Aussie is offline
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You state the problems happened the moment Luclin came out.

That's good because it's never coming to P99 [You must be logged in to view images. Log in or Register.]
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Aussie last seen nerfing troll shaman with gm powers in oasis on blue server. Red as fuck.
  #8  
Old 12-02-2014, 04:31 AM
Fame Fame is offline
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Still pretty red Aussie

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  #9  
Old 12-02-2014, 04:32 AM
Veleria Veleria is offline
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You play red, your expectation is that there are not enough people to pvp on red if they add more zones.

Thoughts... Not enough people like to play red for them to ignore content so you can pvp. If you guys find it to be a problem stick to zones you agree on for pvp. It's not hard to decide you all want to hang out in EJ and gank each other all day long.
  #10  
Old 12-02-2014, 06:00 AM
Lunababy Lunababy is offline
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"Classic" is pretty much considered to be the EQ trilogy (classic+kunark+velious) as you can see the game's giant turn towards terribleness* between Velious and Luclin. It also seems to mark a point in the developmental shift from Verant to SOE for said reasons.

TLDR; Luclin contained such massive changes that the original feel, gameplay, and design of EQ was lost. It was the beginning of the end.

*Non-player ports, new classes/races, new graphics, new carrot system (AA), extreme item stat inflation, ?focus?, new poorly designed features (bazaar/mounts), accessibility features and ease of gameplay
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