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  #1  
Old 01-29-2015, 10:40 AM
heartbrand heartbrand is offline
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Default Beta Suggestions

1) More GM powers to players. No one on red has any of the GM abilities guild leaders / officers on blue have. This makes testing many mobs incredibly tedious, and often times impossible if they aren't even spawned.

2) Please put peridots on the beta copies or at the very least put free peridots and water/food on the merchants in north ro.

3) Can we put armor gems on merchants at this point for testing?

4) Is there any concise goals or things needing testing the devs are looking for at this point? Beta feels way too open with no real idea of what is needing testing or what not. I don't know what to even look for a lot of the time.

Thank you and God Bless.
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  #2  
Old 01-29-2015, 10:44 AM
Daldaen Daldaen is offline
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No one in our guild has GM Powers.

If we are handing them out let me know so that I can beta test some stuff more easily!

Yes put armor gems on a gnome please

As for the peridots and food just go to Thurg and sell a Tink Bag, bank the plat and recopy. Though yes most of those beta copies are horrible.
  #3  
Old 01-29-2015, 11:21 AM
heartbrand heartbrand is offline
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It just seems unnecessarily tedious to have to do that every time you beta copy, which if you're like me who just beta copies every time you die, wastes quite a bit of time, considering it probably takes 45 seconds to 2 minutes to just add this to a merchant.
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  #4  
Old 01-29-2015, 11:24 AM
Daldaen Daldaen is offline
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You fail really hard if you are beta copying every death. Die less?

You have to rebuy spells, get rid of the characters useless resist gear, reorganize bags, ugh... Plus you are littering Velious with your corpses.
  #5  
Old 01-29-2015, 11:24 AM
Man0warr Man0warr is offline
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GM powers or GM rez gloves? I don't think any actual blue players/officers outside of Vandy in BDA has GM powers (he's a dev).

They give the gloves out like candy though.

Armor gems and peridots would be good though.

Is anyone testing all the Mischief armor stuff? Because those quests are pretty convoluted - would be nice for those pieces to be on a vendor somewhere to test combines.
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Last edited by Man0warr; 01-29-2015 at 11:26 AM..
  #6  
Old 01-29-2015, 11:26 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
You fail really hard if you are beta copying every death. Die less?

You have to rebuy spells, get rid of the characters useless resist gear, reorganize bags, ugh... Plus you are littering Velious with your corpses.
It's just not worth it a lot of times to run back depending on where you died lol.
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  #7  
Old 01-29-2015, 01:17 PM
Tehwoot Tehwoot is offline
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Copies with decent gear would help... Not much group stuff going on, couldnt hurt to have the classes having best in slot items and the clickies they would normally use. For example Shaman doesnt have JBB?
  #8  
Old 01-29-2015, 01:34 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
It's just not worth it a lot of times to run back depending on where you died lol.
Have a cleric... Or better yet max faction on a beta buffed cleric and box it.
  #9  
Old 02-10-2015, 02:28 PM
Nirgon Nirgon is offline
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Need a way to spawn mobs at will too in their designated raid zones if possible

Hence, GM powers?

I'm all about testing if we can nail things back to back


Good picks would be Takyn (Exed), Gongshow, Lite prob

High play times and actually have a serious interest in the quest
  #10  
Old 02-10-2015, 02:41 PM
Daldaen Daldaen is offline
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Would love being able to spawn, freeze and reset mobs. That'd be greaaaat.

AE full Mana and Disc recharges would be really neat too for testing mobs.
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