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![]() Lets be real here for a minute, zergs ruin any game.
Kunark bosses have very low hp and can be killed with not very many people. But without variance the biggest zerg guild gets every spawn, because no one can kill the biggest zerg guild and take it from them. You will never recruit enough to contest, it does not work. Variance offers the opportunity for lesser guilds to get spawns if they can mobilize faster, more pvp on the way and the first people at the spawn on each side will begin fighting. VARIANCE DOES NOT MATTER WITH VELIOUS because the spawns take much longer to kill and wont be an option until guild is in full force during primetime hours, and there are far more spawns. The zerg mentality forces players to lump into large guilds to get loot and basically makes server stale, boring and pointless. Have we learned nothing from nihilum? Anyone remember when the only way to get your epic was to join nihilum and either raid for months to buy it with dkp or pay nizzar REAL MONEY for shit? Staff allowed this for 2 years and took donation money from nihilum too so they could do it. Anyone remember amelinda? she was paid 50$ A week so they could exploit vox and other mobs. [You must be logged in to view images. Log in or Register.] For more information on the zerg mentality watch the holocause pre red99 beta video with all the bees, those are zerglings that suck at pvp and just blob up You can also watch the beta pvp video when 30 of them sat on a hill and assisted eachother and ruined the event because they suck at pvp and have to zerg. Need to pack going to bahamas again this weekend, but one day i would like to play on red again i just dont see a point in playing without variance TK | ||
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