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  #1  
Old 02-17-2015, 03:30 PM
Broadway Broadway is offline
Large Bat


Join Date: May 2010
Posts: 13
Default 5 Person Party Combo?

Hey guys.

I'm an old EQ player from way back. I played from Vanilla to midway through Luclin before I fell off. I'm interested in jumping back in, and some friends of mine have become interested joining up as well.

There are currently five of us, real life friends, who want to form a sustainable group together whenever we can play.

Does anyone have any thoughts on what might be a well-balanced group with five people?

I've asked the gang what they want to play, and here's the list they came up with:

Paladin (Tank)
Cleric (Heal)
Bard (Pulling)
Wizard (Damage)
Shaman (Offheal/Buffer)

We were hoping to go GOOD aligned as well, since I played Evil side way back when.

Do you guys think this combo could work well?
  #2  
Old 02-17-2015, 03:33 PM
Dezik Dezik is offline
Sarnak


Join Date: May 2011
Posts: 207
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Sure it will. Some people might tell you you maybe lack DPS (wizard is more for burst) but you will be fine doing anything with this team. If you wanted ultimate efficiency you may want to trade the wizard out for an enchanter but imo its not required.
  #3  
Old 02-17-2015, 03:39 PM
Broadway Broadway is offline
Large Bat


Join Date: May 2010
Posts: 13
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Thanks for the reply, Dezik!

The guy who wants to play Wizard is pretty hot to trot for DPS. What would you say about replacing the Bard with an Enchanter? Too much overlap with the Shaman there?
  #4  
Old 02-17-2015, 03:47 PM
Dezik Dezik is offline
Sarnak


Join Date: May 2011
Posts: 207
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Well, the Wizard DPS is very poor in groups due to the fact that they cannot sustain it for long without going OOM. The bard mana song can help that but not enough to compete with a real DPS class such as a monk or rogue. And as a matter of fact, an enchanter will bring a ton of DPS to the table with a charmed pet, much more than the wizard. Wizards can be useful for the ports, however, and are certainly nice to have for "oh shit" moments when a mob / mobs need to die NOW.

The real usefulness of the enchanter comes with the crowd control. The bard can mez, but simply is not as good at it as the enchanter. There is some overlap with buffs between enchanter / shaman, but its not bad, you just split the work up between the two.

Ultimately, your decision should be based on what everyone wants to play the most. While your current group is lacking a bit in the melee DPS department, it will be completely capable of going wherever you guys want to get exp's.
  #5  
Old 02-17-2015, 03:51 PM
Broadway Broadway is offline
Large Bat


Join Date: May 2010
Posts: 13
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Thanks again for the breakdown, Dezik! I'll show this to the gang and see what they think.
  #6  
Old 02-17-2015, 03:54 PM
Dezik Dezik is offline
Sarnak


Join Date: May 2011
Posts: 207
Default

No problem man. Enjoy the game and try not to worry TOO much about having the "best" group, just try to get everyone a class that they want to play and enjoy the ride!
  #7  
Old 02-17-2015, 04:10 PM
mr_jon3s mr_jon3s is offline
Fire Giant


Join Date: Apr 2014
Posts: 517
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If you want switch the bard with an enchanter, the wizard with a rogue, and the shaman with a druid.
  #8  
Old 02-17-2015, 04:17 PM
Broadway Broadway is offline
Large Bat


Join Date: May 2010
Posts: 13
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mr_jon3s, may I ask why the druid makes more sense than the shaman? I remember druids not being as effective in indoor dungeons, which is one of the things we were hoping to do a lot of.
  #9  
Old 02-17-2015, 04:26 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
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Your problem is that your group has a tremendous defensive bias (3/5 healers, and the Bard is not exactly an offensive powerhouse). If you want to level faster, you should replace the Paladin with an Enchanter.
  #10  
Old 02-17-2015, 04:30 PM
Broadway Broadway is offline
Large Bat


Join Date: May 2010
Posts: 13
Default

Raev, what about a tank then?
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