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Old 05-22-2015, 07:26 PM
Jimjam Jimjam is offline
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Default I found this on agility...

http://www.angelfire.com/rpg/whitewi...des/accalc.htm

Does it mean anything to anyone?

Are the 'avoidance' and 'mitigation' meaningful values in game mechanics, or are they just labels to two parts of a purely cosmetic displayed AC value?

Looking at the table there is a big jump for 75 AC which is the figure people always recommend as a minimum agility.
  #2  
Old 05-23-2015, 10:37 AM
webrunner5 webrunner5 is offline
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Yeah, it means if you are a Dwarf add 5 Agility to your starting points in the beginning. [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] Otherwise forget Agility in this game on here. [You must be logged in to view images. Log in or Register.] Broken stat. [You must be logged in to view images. Log in or Register.] Not Classic on a "classic" server..
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Old 05-23-2015, 10:41 AM
Champion_Standing Champion_Standing is offline
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Don't forget Erudites!
  #4  
Old 05-23-2015, 10:57 AM
Jimjam Jimjam is offline
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and ogres! ... I think...

Has anyone seen a more complete table? In fact is this table even 'right'? Seems the agi penalty is especially painful at low levels where you don't have much in the way of defence!

Also interesting that casters (assuming capped defence for level) seem to mitigate better than melees on corpse run! I guess they are thicked skinned from normally taking hits with such little armour on!
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Old 05-23-2015, 11:41 AM
Ele Ele is offline
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Allegedly, The AC value displayed on your UI is not the same AC the server calculates/uses .
  #6  
Old 05-23-2015, 03:56 PM
Waedawen Waedawen is offline
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Like what Ele said, the AC number in your inventory screen is the crutch that you should rely on. Skilling up in Defense, Block, Parry, etc and getting points of Agility influence this number directly, and as such you should make the itemization decisions to make THAT number, AC in your inventory, as high as possible.

I'm sure the block/dodge/parry formulas actually include the hard number for Agility, but I'm very sure that the hard number for AC matters much, much more for every check that occurs on a melee swing.
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  #7  
Old 05-23-2015, 04:53 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Yeah, it means if you are a Dwarf add 5 Agility to your starting points in the beginning. [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] Otherwise forget Agility in this game on here. [You must be logged in to view images. Log in or Register.] Broken stat. [You must be logged in to view images. Log in or Register.] Not Classic on a "classic" server..
He speaks truth!
[You must be logged in to view images. Log in or Register.]
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  #8  
Old 05-31-2015, 05:22 AM
Jimjam Jimjam is offline
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I found a more recent article from live... I don't think the new article matches up to classic agility, but is interesting as it goes into how alcohol and alcohol tolerance work for screwing up your AC.

Link: http://www.eqoutrider.net/eqforums/v...php?f=5&t=6484
  #9  
Old 05-31-2015, 05:40 AM
Jimjam Jimjam is offline
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Interestingly it seems when this was posted that rogues over 30 get a mitigation bonus if they have high agility.
  #10  
Old 05-31-2015, 08:07 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Interestingly it seems when this was posted that rogues over 30 get a mitigation bonus if they have high agility.
Hmm, that is interesting. It would be nice if it is true?? [You must be logged in to view images. Log in or Register.]
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