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#1
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![]() Why only one zone of raid bosses? Longdale explained, “What we don’t want to do is instance raids, which is what casuals want us to do because they want to fight Nagafen. Casuals shouldn’t be allowed to fight Nagafen… that diminishes the achievement of others. That’s part of the challenge: You have to be better than the other guy; you have to be more strategic that the other guy.”
On a server of mage box teams spamming pets at raid targets. The derpest quote I've ever read from a game dev | ||
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#2
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![]() Quote:
Just because EQ live progression is an absolute unclassic trash pile doesn't mean she is wrong | |||
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#3
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![]() At least they are taking a clear stance instead of introducing an awful and headache inducing raid system that tries to cater to everybody but is absolute garbage like on P99
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#4
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![]() video games should only be fun for the most awful nerds imaginable
The Vision | ||
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#5
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![]() Generally MMOs are kinda easy, it really just comes down to who can sit in a chair longer.
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#6
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![]() So this is confirmation that the raid system is the complete opposite of how classic EQ was designed to work? Neat. I agree with OP, that quote is absolutely right.
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#7
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![]() They also added variance, must make that classic too.
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#9
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![]() Holly is also a player on the server and a member of the only guild who gets these raid kills. DBG is a joke
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#10
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![]() All the raid changes on the progression servers are hilarious. The zones now have multiple instances but only one has a raid target. So they basically set up a protected instance for whoever shows up first with enough numbers. Loling
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