Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: What race is Hastag?
Troll 5 13.51%
Human 7 18.92%
Tranny 25 67.57%
Voters: 37. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-07-2015, 11:14 PM
TheBiznessTZ TheBiznessTZ is offline
Fire Giant

TheBiznessTZ's Avatar

Join Date: Mar 2015
Location: A Mall
Posts: 659
Default So is Hastag a Human or Troll? i r confused.

So is topic says it all.. is Hastag a Human or troll?

[You must be logged in to view images. Log in or Register.]
Macca SS

[You must be logged in to view images. Log in or Register.]

Traak SS
__________________
  #2  
Old 07-07-2015, 11:17 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,186
Default

i have skelly models show up as trolls so not sure myself.
__________________
Current Games:
Naw
  #3  
Old 07-07-2015, 11:20 PM
Ragnaros Ragnaros is offline
Planar Protector

Ragnaros's Avatar

Join Date: Dec 2014
Location: Cambridge, United Kingdom
Posts: 2,379
Default

Not sure who Hastag is
__________________
  #4  
Old 07-07-2015, 11:55 PM
iruinedyourday iruinedyourday is offline
Banned


Join Date: Apr 2014
Posts: 7,351
Default

Traak is iksar necro, way to try to trick us by changing the hack from humans to trolls.

also hashtag is a human, which is why his model shows as a troll in that bottom pic

all of this is confirmed via chemical analysis
  #5  
Old 07-08-2015, 03:24 AM
bubur bubur is offline
Planar Protector

bubur's Avatar

Join Date: Dec 2012
Posts: 1,474
Default

performance can be increased by adding a bunch of shit in eqclient.ini. can also delete epics, grass, the sky.

you can even do this:
[You must be logged in to view images. Log in or Register.]
in later clients.. but not titanium

i don't think this is what changes skeletons into humans, inb4 that. it does in later clients when the skeles got high-poly, but doubt it would here. not personally tested.

i do this when im 12 boxing on ez server. not sure why anyone would want it here because it generally only has the effect of making large races smaller, and various races into humans and therefore slightly harder to differentiate. btw it does not change hitbox or maneuverability in small corridors.

but eh, it reduces cpu load

in general, humans are the default race whenever something goes wrong or gets edited.

just a thought but i would say the aon->human thing is probably a step further than this.. accomplished by deliberately removing the skeleton file. that's a little less kosher imo... ofc no one here it talking about that yet so yeah.. all fyi


also having said all this and subjected your unfortunate soul to reading it, i noticed there is an ogre in the topmost screenshot. so he's probably not deliberately editing files or adding anything
Last edited by bubur; 07-08-2015 at 03:34 AM..
  #6  
Old 07-08-2015, 07:08 AM
Uuruk Uuruk is offline
Planar Protector

Uuruk's Avatar

Join Date: May 2014
Location: Dover, Delaware
Posts: 2,648
Send a message via ICQ to Uuruk Send a message via AIM to Uuruk Send a message via MSN to Uuruk Send a message via Yahoo to Uuruk
Default

Our guides don't consider a screenshot enough proof. So I guess the only thing you can really do to get someone banned for this is to go to their house and load up their client. :-/
__________________
Gobble?
  #7  
Old 07-08-2015, 07:25 AM
Tassador Tassador is offline
Planar Protector


Join Date: Oct 2011
Posts: 3,903
Default

Quote:
Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
Our guides don't consider a screenshot enough proof. So I guess the only thing you can really do to get someone banned for this is to go to their house and load up their client. :-/
Dude pretty sure if one side has to use modified files to even get close to contesting is the case you already won. Prob should log off and do something else for the next 4 years.
  #8  
Old 07-08-2015, 07:57 AM
Ruinous Ruinous is offline
Sarnak


Join Date: May 2010
Posts: 277
Default

Quote:
Originally Posted by bubur [You must be logged in to view images. Log in or Register.]
performance can be increased by adding a bunch of shit in eqclient.ini. can also delete epics, grass, the sky.

you can even do this:
[You must be logged in to view images. Log in or Register.]
in later clients.. but not titanium

i don't think this is what changes skeletons into humans, inb4 that. it does in later clients when the skeles got high-poly, but doubt it would here. not personally tested.

i do this when im 12 boxing on ez server. not sure why anyone would want it here because it generally only has the effect of making large races smaller, and various races into humans and therefore slightly harder to differentiate. btw it does not change hitbox or maneuverability in small corridors.

but eh, it reduces cpu load

in general, humans are the default race whenever something goes wrong or gets edited.

just a thought but i would say the aon->human thing is probably a step further than this.. accomplished by deliberately removing the skeleton file. that's a little less kosher imo... ofc no one here it talking about that yet so yeah.. all fyi


also having said all this and subjected your unfortunate soul to reading it, i noticed there is an ogre in the topmost screenshot. so he's probably not deliberately editing files or adding anything
That's pretty neat. Little known fact, you can also enable spell set usage with a little client side magic too.
  #9  
Old 07-08-2015, 12:18 PM
beta beta is offline
Kobold

beta's Avatar

Join Date: Mar 2011
Location: Toronto, Canada
Posts: 185
Default

Quote:
Originally Posted by Ruinous [You must be logged in to view images. Log in or Register.]
That's pretty neat. Little known fact, you can also enable spell set usage with a little client side magic too.
Wish we had spell sets here
  #10  
Old 07-08-2015, 12:28 PM
Pumped Pumped is offline
Banned


Join Date: Mar 2015
Posts: 303
Default

Quote:
Originally Posted by bubur [You must be logged in to view images. Log in or Register.]
performance can be increased by adding a bunch of shit in eqclient.ini. can also delete epics, grass, the sky.

you can even do this:
[You must be logged in to view images. Log in or Register.]
in later clients.. but not titanium

i don't think this is what changes skeletons into humans, inb4 that. it does in later clients when the skeles got high-poly, but doubt it would here. not personally tested.

i do this when im 12 boxing on ez server. not sure why anyone would want it here because it generally only has the effect of making large races smaller, and various races into humans and therefore slightly harder to differentiate. btw it does not change hitbox or maneuverability in small corridors.

but eh, it reduces cpu load

in general, humans are the default race whenever something goes wrong or gets edited.

just a thought but i would say the aon->human thing is probably a step further than this.. accomplished by deliberately removing the skeleton file. that's a little less kosher imo... ofc no one here it talking about that yet so yeah.. all fyi


also having said all this and subjected your unfortunate soul to reading it, i noticed there is an ogre in the topmost screenshot. so he's probably not deliberately editing files or adding anything
nice MQ

miss anguish
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.