#1
|
|||||
|
Hit chance increased by DEX
The hit chance of all melee/ranged/special attacks in PvP is being increased by the attacker's DEX, and by a lot (1% for every ~7 points).
I ran two sets of parses (one vs. player and one vs. NPC) on the beta server. For the player parse I used the following character at variable DEX: L60 rogue wielding 4/19 daggers 250 piercing skill 193 STR Quote:
Quote:
There's no code in the EQEmu source, nor is there any anecdotal evidence I'm aware of, suggesting that DEX should affect hit chance in PvP or PvM. If I had to guess, this is another one of Null's well-intentioned but ill-conceived modifications to r99 that should be removed. | ||||
Last edited by Technique; 07-10-2015 at 11:46 AM..
|
#2
|
|||
|
pretty sure null said that in pvp if your dexterity is higher than your target's agility, your hitrate is higher
this is probably the cause of all the complaints about casters getting raped by melee hitrate | ||
#3
|
|||
|
This kind of shit belongs in Star Craft custom maps
Haynar break out the delete key bro | ||
#4
|
|||
|
Nice find
__________________
Lootenant Dan <Hierophant>
| ||
#5
|
|||
|
is this also the reason why low dex melees cant hit monks? or just why monks seem to land more hits on tanks? either way score.
__________________
Current Games:
Naw | ||
#6
|
|||
|
ya i very consistently get my world shattered by shaman buffed melee or knights on a pure caster. i'm actually surprised 84% is the figure. i would've guessed somewhere around 90%
| ||
#7
|
|||
|
p sure the code literally says
if your dex > their agi + x% hitrate | ||
#8
|
|||
|
I know hit rate % went up considerably when primal geared melees/ knights surfaced, but I don't know how that got calculated in PvP. People with avatar up shit on folks, but I don't recall the hit rate % being this high while in Kunark, even with full Shaman buffs on.
Shamans were monster tanks against melees when they had Torpor up. Here, they don't even stand a chance against melees. If you pop Torpor in PvP and keep yourself snared like that, you're going down - and even without a melee using disciplines against you. I don't have screenshots to say the way it is now isn't classic, but almost anyone that plays here that actually played during this era can tell you hit rate % is off. | ||
#9
|
|||
|
So questions I have are. All melee should be around 74% accuracy reguardless of stats or +attack?
should anyting increase accuracy besides disc? Also 19 skill in hand to hand. Would his accuracy go up if it was 250 skill like he was with piercing? | ||
Last edited by Lasher; 07-11-2015 at 11:05 PM..
|
#10
|
|||
|
Classic
__________________
| ||
|
|