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Old 11-03-2010, 01:44 PM
Loach Loach is offline
Scrawny Gnoll


Join Date: Oct 2010
Posts: 26
Default Int Casters Theory crafting

So this is obviously from a level 32 mages perspective.

However it seems to me, that INT does almost nothing in terms of game play outside of raids.

As I understand it, INT only grants + mana to your mana pool. Unless I'm in a fight, where I'll need unlimited mana until the mob is dead. More int is a wasted stat.

I'm wondering if the best gear set to level/farm plat in wouldn't be a +hp suit? Since the amount of mana regen is static. Having 10000 mana or 1000 mana is irrelevent if it takes you 250 mana to kill the mob. You kill 4 then med for 5 minutes. Or you can kill 40 then med for 50 minutes. The end result is exactly the same. This is assuming your pet(for a mage) can keep up on life to your mana pool. And we discount the fact that, you'll be regening mana slowly while fighting also, maybe netting you 42 instead of 40 mobs on the large mana pool.


So to me, the biggest xp gain or platinum gain, would simply be avoid dieing. It cuts into both goals a ton. 1 death can take up to 30 minutes to recover from by the time you retrieve your corpse and rebuff etc.

In the lower end zones if you manage to die, you won't find a rez.

Am I correct in grabbing a HP suit for leveling? I understand the manapool makes a huge different when taking down a raid mob in classic eq.
 


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