Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-11-2015, 04:45 PM
tankmankels tankmankels is offline
Scrawny Gnoll


Join Date: Jan 2014
Posts: 26
Default Leveling path for an Ogre SK?

I was just looking around on the Wiki and have looked here a bit and haven't been able to really find a solid path to take for an Ogre SK. I am currently level 13 and am getting awfully tired of killing Gnolls in BlackBurrow. If anyone has a link to a decent path or has any recommendations I am open to idears.
  #2  
Old 08-11-2015, 05:01 PM
B4EQWASCOOL B4EQWASCOOL is offline
Fire Giant

B4EQWASCOOL's Avatar

Join Date: Apr 2015
Posts: 869
Default

Kurns
  #3  
Old 08-11-2015, 05:09 PM
Kutsumo Kutsumo is offline
Sarnak

Kutsumo's Avatar

Join Date: Jan 2013
Posts: 308
Default

Upper guk. Right next to your home town, great ZEM, packed with mobs. You can break camps close to ZL by training to zone then snaring one, zone back in and kill it, repeat.
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng)


Life's hard when you're stupid.
  #4  
Old 08-11-2015, 05:48 PM
Nagash Nagash is offline
Sarnak

Nagash's Avatar

Join Date: Feb 2010
Posts: 478
Default

As for any character: Kurns from 12 (or even 8 depending on the class) to 22.
__________________
Quote:
Originally Posted by Harrison View Post
Geometry is a design of the zionist alien agenda to keep the illuminati on top
http://25.media.tumblr.com/ab9521a00...4dqyo1_250.gif
  #5  
Old 08-12-2015, 06:46 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,698
Default

Najena entrance has a bunch of large skeletons and greater skeletons. Cloth, bone chips and rusty weapons drop. Vendor not far away at gypsie camp.

There are also a couple of ogre guards at the entry too. I think the higher level one drops large ringmail and the lower level one drops large rawhide. They always drop a whores bane leaf and often carry rusty weapons.

There is 1 skeleton at the entry, 2 guarding a tunnel entrance, 1 in the tunnel (static) 2(?) pathing skeletons and the higher level ogre guard that go from the tunnel to the next room. In the next room there is a static skeleton and the second (lower level) pathing ogre guard.

In this room take a left (straight on leads to Tentacle Terrors). This room contains 2 skeletons. The next room tends to have an invisible elemental so becareful walking in.

After that you have a large cave, in this room there are a couple of elementals that I haven't worked out to split, so that is the end of my cycle.
  #6  
Old 09-02-2015, 01:21 AM
holsteinrx7 holsteinrx7 is offline
Sarnak

holsteinrx7's Avatar

Join Date: Mar 2014
Posts: 328
Default

As a sk hit the grouping spots and dungeons. Oasis, guk, mist Moore, com, kc
__________________
  #7  
Old 09-02-2015, 12:55 PM
Nixtar Nixtar is offline
Sarnak

Nixtar's Avatar

Join Date: May 2015
Posts: 279
Default

This guide is directed more towards a soloing cleric but there are some good suggestions in there for SKs(since our spells are often geared towards undead too).

https://www.project1999.com/forums/s...ad.php?t=84305
  #8  
Old 09-02-2015, 02:39 PM
Sixpence Sixpence is offline
Sarnak

Sixpence's Avatar

Join Date: Jan 2010
Location: Kent U.K
Posts: 252
Default

Najena for some 80's looking (Large) Bronze too.

My money would be on Befallen & Guk (Great ZEM too).
__________________
Bosskk
  #9  
Old 09-05-2015, 06:53 AM
derpcake derpcake is offline
Banned


Join Date: Jan 2014
Posts: 1,434
Default

upper guk is nice

depending on your gear you could camp the froglok squire somewhere around 17ish and move up from there

always liked gathering my own loot while lvling
  #10  
Old 09-07-2015, 10:39 AM
Sylphid Thelnsane Sylphid Thelnsane is offline
Large Rat


Join Date: Sep 2015
Posts: 8
Default

I always like to stay in kurns till 18 then venture off to upper guk and start to put groups together there for scryer camp. If upper guk is empty you can usually pull a group of people in the high teens from Oasis and handle the scryer camp np. If scryer becomes too much of a push over you can move to the warden camp. That will usually hold you over until mid 20s atleast.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:56 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.