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#1
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![]() Is there any way we can come to an agreement other than "fastest trade in the west"? Because currently the prize for the runner-up is petitioning in hopes to get your Marching Orders returned. This creates extra headache for the staff - and we can bet that if we don't solve this problem with the tools given us (/random?), they will use their favorite tool (/variance!).
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#2
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![]() Just to clarify tho - if you open trade with Gloradin v1.0 (the Gloradin that spawns and accepts the Marching Orders), only two things can happen: Either you're the fastest to click give and you win the turn-in, or someone else beats you, she despawns, and the trade window closes.
The problem Droog is referring to is when an 8th ring hopeful accidentally opens trade with Gloradin v2.0 (the version that respawns immediately after Gloradin 1.0 accepts someone's Marching Orders), clicks give, and loses their Marching Orders. | ||
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#3
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![]() Please no variance that would be the worst possible solution.
Showing up for 5min, losing orders and petitioning to get them back is immensely better than staring at a wall clicking for 8 hours night after night losing the turnins, even then people will still have their orders eaten under the same scenario. Cause that's what it would turn in to. People already do it for Stormfeather, but his variance is classic. This didn't have variance and was a classic 24 hours. If all people present want to come to an agreement they can do that. I've seen atleast 1 random off there and the winner did their turn in.
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Last edited by Daldaen; 08-25-2015 at 12:32 AM..
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#4
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![]() http://www.project1999.com/forums/sh...d.php?t=205584
Paul is spot on - those who are a bit slow would open the trade window with Gloradin 2.0 and thus end up being a petition queue item since it gets eaten. Ideally it would be good if it ended up being more socially manageable but sadly FTE appears to be what people prefer. The other problem I find is since this is a 24 hour spawn, once it has been set at a certain time it's likely not to change to make it a bit fair for people of other time zones (right now its around late night US which makes it difficult for EU and Asian/Oceanic folks). Changing the mechanics of her timing will not be classic. However adding a bit more reset variance might help alleviate this problem (having her reset during a server maintenance/update as well, for eg). I do recall her being available that way during server downtime back on live | ||
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#5
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![]() If they could set the 2nd version to not accept or open trades that would solve some of the issue. Or you just have the 2nd version spawn outside the house or have it give you back the Marching Orders.
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#6
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![]() I didn't realize that she de/re-spawns ... I've watched a few turn-ins now - guess that goes to show that my ping is inferior. A code change (other than variance) would be great - but in the [eternal] interim, perhaps we could agree to some sort of friendly contest among those in attendance? Losing FTE on Stormfeather doesn't put work in the GM pipe.
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Last edited by Droog007; 08-25-2015 at 01:16 AM..
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#7
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![]() The many benefits of playing on blue folks!
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#8
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![]() Some variance would help those of us on a different time zone and prevent setting alarms to stupid night times just to see people with much better ping hand-in before we even see the NPC pop.
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#9
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![]() Quote:
Variance is absolutely awful as it rewards people for spending hours on end staring at a blank spot clicking air. This is why Stormfeather, Ragefire and the Kunark raid scene were all shit shows. The people who were able to devote the most time sitting doing absolutely nothing benefit the most. If you want to be diplomatic you can try to get everyone present to agree to a /random or some other system of deciding the turn in person. If that fails, they could simply change the 2nd Gloradin spawn to pop outside of the house so that no one turns into the respawned version.
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#10
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![]() No plans to currently change how quest works.
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Haynar <Millennial Snowflake Utopia>
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