Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-16-2015, 03:58 PM
PaulSkull PaulSkull is offline
Skeleton

PaulSkull's Avatar

Join Date: Nov 2015
Location: Cabilis
Posts: 15
Default Dropping Agro

As I lay here Feigned Death in the depths of Droga, would anyone mind explaining to me the mechanic of 'agro' and how long one can expect to wait before it clears?
__________________
  #2  
Old 12-16-2015, 04:01 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Instantly if you /q while flopped [You must be logged in to view images. Log in or Register.]
__________________
hello i'm cucumbers
  #3  
Old 12-16-2015, 04:48 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

Once all mobs have returned to their spawn points. If you successfully sneak while flopped aggro is cleared instantly and you are free to stand as soon as they begin to leave. Keep in mind though with a sneak cap of 113 it can take several tries before your successfully sneak. Otherwise w/ normal feign death I believe mobs have a 20% greater chance of forgetting you on each successive feign.
__________________
<Millenial Snowfkake Utopia>
  #4  
Old 12-16-2015, 05:33 PM
Qian Qian is offline
Aviak


Join Date: Mar 2010
Posts: 50
Default

Back on live there was a timer on it also, and after being feigned for 2 mins or something all the mobs would forget you, that is not the case here though.
__________________
Alaar - Enchanter
Badaboom - Wizard
Deadster - Necromancer
Drumbum - Bard
Fixem - Cleric
Ironchef - Paladin
Qian - Monk
  #5  
Old 12-18-2015, 04:34 PM
Phantasm Phantasm is offline
Sarnak

Phantasm's Avatar

Join Date: Jun 2013
Location: Cabilis
Posts: 216
Default

So, currently the broken mechanic for feign death is that SUCCESSFULLY sneaking while mobs are facing away with a SUCCESSFUL feign will result in an immediate 100% mem blur.

A way to tell if sneak is successful while feigned is to see if the button "refreshes" (it will be highlighted if it sticks, just wait a few seconds).

Alternatively, waiting for mobs to return to their respective spawn points will usually clear aggro(although pathing mobs will sometimes take a very LONG time to do this).

There is a chance of a normal feign death providing a mem blur, though this check is applied to every mob you aggro. The chances of a mem blur increase after each feign though.

lastly, remember you do not have to stand up to reapply a feign death, remember that casting mobs are bad news for getting a good fd(use LoS as often as possible), and make sure you are an iksar(for obvious reasons)
__________________
Vetus ~ Tyrs ~ Draoi ~ Audios
  #6  
Old 12-18-2015, 04:47 PM
thufir thufir is offline
Fire Giant


Join Date: Jun 2013
Posts: 607
Default

This is how it worked on live during this era, not sure if this is how it works here. This is from the patch on Nov 16 1999, referenced in http://www.tski.co.jp/baldio/patch/19991201.html but not explained there. I didn't see any other patches changing FD in between then and the release of Luclin.

November 16th, 4:30pm
> ---------------------
>
> Feign Death was recently changed by the Tuning Team to reflect evolving
> gameplay issues. Since two of the three classes that get Feign Death get
it
> through spells, I thought this might be a good place to explain the
changes.
>
> Previously, when you used Feign Death (and assuming you cast the spell
> successfully or, in the case of the Monk, made your skill roll) hostile
> monsters would decided that you were dead and wander off. When you later
> got up, they would still remember that they were angry with you. If you
> were within sight, they would immediately come after you. If not, they
> would come after you at some later point. This might happen within a few
> minutes, or could happen even a few hours later. The only way to be
> absolutely sure that a monster had forgotten about you was to zone.
>
> With our new changes, about a third of the time that you successfully
Feign
> Death, the monster will immediately forget about you, similar to an
> Enchanter casting Memory Blur. If they do NOT forget about you, they will
> immediately come after you when you stand up. No more monsters coming
back
> at irregular amounts of time - it should be immediate or not at all.
>
> This is a change - the old way, if you Feigned Death a SINGLE TIME, the
> monster would ALWAYS remember you. This way, they remember you about
> two-thirds of the time.
>
> Using the old Feign Death, you could Feign Death multiple times to try to
> confuse the monster. After about seven or eight times doing this, most
> monsters would eventually forget they were mad at you.
>
> With the new Feign Death, if you Feign Death once the monster has about a
65
> percent chance of remembering you. Twice and the monster has about a 50
> percent chance of remembering you. Four times means about 20 percent, and
> six times means about 8 percent. This is very similar to the old Feign
> Death.
>
> Another addition to the new Feign Death involves a monster "going home."
> When you Feign Death, most monsters will return to where they were before
> the fight. If a monster returns to its initial location, it will
> immediately forget about you greater then 90 percent of the time.
> Therefore, if you Feign Death and stay down long enough for a monster to
"go
> home," you should be safe when you stand up a majority of the time. If
the
> monster IS still mad at you, it will return immediately, rather then
> wandering back later at some irregular interval.
>
>
> *FEIGN DEATH UPDATE*
>
> After further testing and watching these changes on the Live verses the
Test
> Server, we will bechanging Feign Death again on the next patch.
>
> New changes will make it so that if the creature is less than level 35,
the
> monster will always forget about you. If the creature greater then level
35,
> then the monster will use the changes detailed above.
>
> - The EverQuest Team

from http://www.eqclassic.org/forums/view...=3299&start=25
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:04 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.