Project 1999

Go Back   Project 1999 > General Community > Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-16-2016, 09:02 PM
mev mev is offline
Kobold


Join Date: Aug 2014
Posts: 112
Default Faction Numbers for Qeynos and Halas

Hi all,

I just finished doing my Qeynos faction on my Iksar Monk, so I thought I would post some numbers based on parsing my logs. The numbers are the numbers of gnolls killed. There was also one Pyzjn kill affecting the Guards numbers. I have no idea whether different types of gnolls (eg, elites, commanders, splitpaws) have different faction hits. The indifferently cons could have been from sneaking, but I don't think so.

It takes about 10-15 minutes per clear of Blackburrow (though then you'll need to wait a few minutes for things to start respawning), and there are about 80 gnolls in Blackburrow. This is all assuming you're playing during off hours when no one is in Blackburrow -- don't mess up the zone for other folks. Also, if you just want to get the headbands for your epic and don't care about faction, it's easier to just make a new monk and do the turn ins on that character.

GuardsofQeynos:
0-410: ready to attack
571-748: threateningly
930-942: dubiously
1104-1523: apprehensively
1653: amiably

SilentFistClan (Monks):
0-9: ready to attack
172-403: threateningly
562-565: dubiously
735-1091: apprehensively
1167: indifferently
1342-1504: amiably
1633: kindly

MerchantsofQeynos:
172: dubiously
269-562: apprehensively
735: indifferently
930-1091: amiably
1167-1342: kindly
1504-1635: warmly

---

Also, I did the gnoll fang quest in Halas. The numbers below are per faction hit. Each faction hit requires 3 gnoll fangs. I didn't con any shamans or Steel Warriors.

MerchantsofHalas:
0-93: dubiously

WolvesoftheNorth:
0-47: ready to attack
64-73: threateningly
90-93: apprehensively
  #2  
Old 01-18-2016, 06:01 PM
Aalderon Crystafire Aalderon Crystafire is offline
Sarnak

Aalderon Crystafire's Avatar

Join Date: Nov 2015
Posts: 347
Default

Positive faction hits from regular 'monster' mobs are almost always only +1 per kill. Negative hits are always 2-3x more than the positive ones. NPCs associated with city-type factions I think can be up to a max of +10/-30 per kill. Then you have your Sir Lucan types which give massive faction hits but they are the exceptions, not the rule.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:54 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.