Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 12-27-2010, 10:48 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default Instrument modifiers aren't applied if the Bard zones.

If I use a DOT on a mob on my Bard with a MM drum equipped, and it does 54 damage per tick, when I zone the DOT's damage will go down to 26 damage per tick (the unmodified amount that chant of Flame/Frost do at level 50). The modifier should still stay on even if I zone.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Reply With Quote
  #2  
Old 02-03-2011, 03:42 PM
gerlon gerlon is offline
Large Bat


Join Date: Feb 2011
Posts: 10
Default

It seems that songs of a specific instrument type inherit the with/without instrument status of the last song of that instrument type played. Example:

> Sing Tuyen's Chant of Flame without drums
some mob is hit for 24 damage (from Flame)
> Sing Tuyen’s Chant of Frost with drums
some mob is hit for 50 damage (from Flame)
some mob is hit for 50 damage (from Frost)

So it appears that Tuyen's Chant of Flame just got upgraded to playing with an instrument (even though it wasn't). I also tested this with brass and successfully used Angstlich's Appalling Screech to upgrade Denon's Disruptive Discord from non-instrument to using-an-instrument level of damage. It looks like each instrument type keeps a flag of what the last instrument used was and applies it to all active songs of that type. And from what lazortag said, it appears the flags gets cleared when the bard zones.

Now I didn't play a bard on live so I can't be sure this isn't classic, but it seems suspect to me. Can any classic era bards weigh in on this?
Reply With Quote
  #3  
Old 02-03-2011, 03:55 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Some of what you mentioned is classic. From your example, if I play the Fire dot without a drum, let it do 26, then switch to a drum and use the Ice dot, then so long as I have the drum equipped, both dot's will do 57 (since i now have sharkskin drums) the next tick. However, if I replace the drum with another instrument or unequip it entirely, I'll do 26 damage and 57 damage the next tick. This is classic.

What I mentioned is presumably not classic. When you zone you should still do double the damage. I'm not sure if this was fixed or not, I seem to be getting mixed results from what I've seen.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:35 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.