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#1
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![]() It seems like the momentum has really been lost in the past year as regards fixing non-classic mechanics issues.
Looking at this list by Daldaen, there are lots of well documented bug threads providing evidence for these fixes, yet it's a struggle to get them implemented. Why? https://www.project1999.com/forums/s...8&postcount=29 Does it have something to do with the agreement signed with Daybreak? If it's just resourcing, I'm sure lots of people here are willing to help and contribute patches to the EQEmu code. Just let us know and I'm sure the community can step up. But if they're conscious decisions by staff not to fix some issues, I'm sure lots of people would appreciate communication on that as well, one way or the other. I know I would. [You must be logged in to view images. Log in or Register.] | ||
Last edited by Dolalin; 12-06-2016 at 12:28 PM..
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#2
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![]() Far from finished...
Patch Notes: Sunday, January 31st, 2016 Patch Notes: Tuesday, April 26th, 2016 Patch Notes: Monday, September 5th, 2016 Patch Notes: Monday, October 31st, 2016 Keep providing evidence of classic mechanics. On the subject of client/ui classic mechanics. There are a lot of players who would be severely unhappy without those quality of life features.
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Last edited by Baler; 12-06-2016 at 12:43 PM..
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#3
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![]() Quote:
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#4
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![]() Quote:
The problem is, many people have. Lots of evidence (some of the bug threads are four years old!), and many big issues where things are clearly wrong (dragon resist checks, FD sneak, even trivial stuff like /hidecorpse looted) just aren't fixed. I think we all want to know why, and whether it's down to resourcing issues that the community could help with. | |||
Last edited by Dolalin; 12-06-2016 at 01:39 PM..
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#5
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![]() Nostalgic for Luclin? Eq has lost the mystique? Less than 10 days played?
See ya! | ||
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#6
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![]() It's not finished. There's a couple more big patches they need to implement before the "classic" timeline is "complete."
Some things may not ever be fixed on this server. I like to believe that Nilbog will, after Velious patches are finished, fix the game-breaking flaws of Monk FD, Resists, /hidecorpse looted, and Item Linking (any I miss, Ele?) and implement it on the TRUE blue server that comes up. Keep in mind, p99 Blue is a developmental Beta server and the plan has always been to release a fresh PvE server once the code is ship shape. Until then, enjoy the gradual decline of population until the in-game players are toads bound to the chair by their necrosis-riddled flesh. | ||
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#7
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![]() You missed one: classic UI with single chat box.
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#8
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![]() I've not been able to play much of anything lately :c
That said, FQ seems to experience ebbs and flows though, on the whole it seems we've much less impassioned debates than in the past :c I think I might start blogging to OT to give us some variety ^^
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<Millenial Snowfkake Utopia>
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#9
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![]() and lets not forget the spellbook open during periods of meditation to simulate closed-eyes meditation
pras be to classic | ||
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#10
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![]() Server needs revamped cazic Thule zone!
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