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Old 01-23-2011, 03:40 PM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
Default Detailed (Real) Class Descriptions

For old people like myself that have forgotten the real descriptions of classes (not EQs) since we played last and for new players that never played EQ in the past, it would be nice to have this information.
I searched the forums and this could have been brought up in the past but I was unable to find this information. I have looked at the Wiki but I am really thinking of more of a how it really was for the classes in each expansion (that will will eventually progress to). Below I will try to give an example, which may be wrong but you will get the idea.
If you would like please add to this so newbies and forgetful people alike will know what they are getting themselves into!

Class: Necromancer

Classic Pros and Cons:

Very powerful soloer, in classic maybe the best? Melee in classic don't have the access to the great weapons such as in Kunark. Necromancers kill slower than some other classes due to dot mechanic but are very self reliable with mana conservation. Maybe the only class in classic to not have any mana issues? Maybe one of the less desirable classes for groups.

Kunark Pros and Cons:

Melee are getting stronger but the necro is mainly a solo class and continues to do well in this arena. Grouping situation still about the same. There are more classes joining the ranks for better solo ability such as the Shaman.

Velious Pros and Cons:

The necro still stays one of the more powerful solo classes and I believe group desirability still is very low.


Class: Paladin


Classic Pros and Cons: Group functions and desirability, DPS versus other classes, special skills desired by others or that make them unique, changes in desirability and function per era.

Kunark Pros and Cons:

Velious Pros and Cons:


Class: Enchanter

Etc etc etc


I wish I could add to this but I am one of the forgetful ones that would like to know what changes a class goes through the trilogy, what are their weaknesses and strengths and desirability. What makes them special? I remember melee getting stronger as time passed. I do remember rangers having issues etc.

I would really like to know what an Enchanter is like through the expansions, do they get more desirable or less? How about rogues? etc
 


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