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  #1  
Old 01-23-2011, 03:40 PM
porigromus porigromus is offline
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Default Detailed (Real) Class Descriptions

For old people like myself that have forgotten the real descriptions of classes (not EQs) since we played last and for new players that never played EQ in the past, it would be nice to have this information.
I searched the forums and this could have been brought up in the past but I was unable to find this information. I have looked at the Wiki but I am really thinking of more of a how it really was for the classes in each expansion (that will will eventually progress to). Below I will try to give an example, which may be wrong but you will get the idea.
If you would like please add to this so newbies and forgetful people alike will know what they are getting themselves into!

Class: Necromancer

Classic Pros and Cons:

Very powerful soloer, in classic maybe the best? Melee in classic don't have the access to the great weapons such as in Kunark. Necromancers kill slower than some other classes due to dot mechanic but are very self reliable with mana conservation. Maybe the only class in classic to not have any mana issues? Maybe one of the less desirable classes for groups.

Kunark Pros and Cons:

Melee are getting stronger but the necro is mainly a solo class and continues to do well in this arena. Grouping situation still about the same. There are more classes joining the ranks for better solo ability such as the Shaman.

Velious Pros and Cons:

The necro still stays one of the more powerful solo classes and I believe group desirability still is very low.


Class: Paladin


Classic Pros and Cons: Group functions and desirability, DPS versus other classes, special skills desired by others or that make them unique, changes in desirability and function per era.

Kunark Pros and Cons:

Velious Pros and Cons:


Class: Enchanter

Etc etc etc


I wish I could add to this but I am one of the forgetful ones that would like to know what changes a class goes through the trilogy, what are their weaknesses and strengths and desirability. What makes them special? I remember melee getting stronger as time passed. I do remember rangers having issues etc.

I would really like to know what an Enchanter is like through the expansions, do they get more desirable or less? How about rogues? etc
  #2  
Old 01-23-2011, 04:21 PM
ammut ammut is offline
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Necros power during kunark and velious droped alot. Necro pets didn't get much improvement compared to the 49 pet, even EoT wasn't that good. In the same time the only good upfront dps dot we got was Pyro and we lacked burst dps. Finaly our major force compared to other dps classes, mana conservation, vanished with KEI.
Last edited by ammut; 01-23-2011 at 04:34 PM..
  #3  
Old 01-24-2011, 01:19 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by ammut [You must be logged in to view images. Log in or Register.]
Necros power during kunark and velious droped alot. Necro pets didn't get much improvement compared to the 49 pet, even EoT wasn't that good. In the same time the only good upfront dps dot we got was Pyro and we lacked burst dps. Finaly our major force compared to other dps classes, mana conservation, vanished with KEI.
C3 didnt come out till luclin jackass.
  #4  
Old 01-24-2011, 02:09 PM
Dr4z3r Dr4z3r is offline
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Well, this thread was de-railed pretty quickly. I think this might have been more useful, OP, if you'd just called people out to update the Wiki, rather than trying to gather it here. Just copy and past whatever's there, and (as with any opinion expressed on internet forums), people will be falling all over themselves to expand/edit it.

Also, this is going to be at least partially wrong (especially Velious stuff), but here's my basic recollection of roughly how relative power of the classes changed with the first 2 expansions:

Warrior
Classic: Low (aggro problems)
Kunark: Better (disciplines)
Velious: Better

Rogue
Classic: High (Low without a group)
Kunark: Better (new weapons)
Velious: Same

Bard
Classic: High (Lower in raids)
Kunark: Better (overhaste)
Velious: Same

Ranger:
Classic: Low (except Tracking raids)
Kunark: Better (itemization)
Velious: Better (itemization)

Shadowknight
Classic: High (Lower in raids)
Kunark: Worse (though not much)
Velious: Same

Paladin
Classic: High
Kunark: Worse (by attrition)
Velious: Same

Cleric
Classic: High (Low without a group)
Kunark: Same
Velious: Same

Shaman
Classic: High
Kunark: Better
Velious: Better

Druid
Classic: High
Kunark: Worse (rain spell)
Velious: Same

Magician
Classic: High
Kunark: Worse (by attrition)
Velious: Worse (by attrition)

Wizard
Classic: Medium
Kunark: Much Better (AoE grouping)
Velious: Same

Necromancer
Classic: High
Kunark: Worse (by attrition)
Velious: Worse (by attrition)

Enchanter
Classic: High (crack, soloing, crack)
Kunark: Same
Velious: Same

If you have some corrections to make (and I'm sure you do), please, just be specific about the what/how/when.
  #5  
Old 01-24-2011, 07:16 PM
Ponden Ponden is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
Rogue
Classic: High (Low without a group)
Kunark: Better (new weapons)
Velious: Same
Classic: Lol
Kunark: Beast
Velious: Beast 2.0
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  #6  
Old 01-24-2011, 08:24 PM
porigromus porigromus is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
Well, this thread was de-railed pretty quickly. I think this might have been more useful, OP, if you'd just called people out to update the Wiki, rather than trying to gather it here. Just copy and past whatever's there, and (as with any opinion expressed on internet forums), people will be falling all over themselves to expand/edit it.

Also, this is going to be at least partially wrong (especially Velious stuff), but here's my basic recollection of roughly how relative power of the classes changed with the first 2 expansions:

Warrior
Classic: Low (aggro problems)
Kunark: Better (disciplines)
Velious: Better

Rogue
Classic: High (Low without a group)
Kunark: Better (new weapons)
Velious: Same

Bard
Classic: High (Lower in raids)
Kunark: Better (overhaste)
Velious: Same

Ranger:
Classic: Low (except Tracking raids)
Kunark: Better (itemization)
Velious: Better (itemization)

Shadowknight
Classic: High (Lower in raids)
Kunark: Worse (though not much)
Velious: Same

Paladin
Classic: High
Kunark: Worse (by attrition)
Velious: Same

Cleric
Classic: High (Low without a group)
Kunark: Same
Velious: Same

Shaman
Classic: High
Kunark: Better
Velious: Better

Druid
Classic: High
Kunark: Worse (rain spell)
Velious: Same

Magician
Classic: High
Kunark: Worse (by attrition)
Velious: Worse (by attrition)

Wizard
Classic: Medium
Kunark: Much Better (AoE grouping)
Velious: Same

Necromancer
Classic: High
Kunark: Worse (by attrition)
Velious: Worse (by attrition)

Enchanter
Classic: High (crack, soloing, crack)
Kunark: Same
Velious: Same

If you have some corrections to make (and I'm sure you do), please, just be specific about the what/how/when.
Thank you for trying to get this back on track! I agree, I should have tried this differently. I still want to thank everyone else as well for their input.
  #7  
Old 01-25-2011, 03:05 AM
Azimon Azimon is offline
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Think you forgot monk :P

Anyways. Mages are far from useless in kunark, they could solo well, they just had to use their earth pet and throw a ds on it. Mages soloed very well all the way through kunark and velious and some in luclin, though they became shit for solo in planes of power. It's all about adaptation.

The mage epic is almost not worth mentioning, it's the hardest epic in the game and you wont see many with it.
  #8  
Old 01-27-2011, 08:05 PM
Cogwell Cogwell is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
Bard
Classic: High (Lower in raids)
Kunark: Better (overhaste)
Velious: Same
Overhaste in the current sense didn't come out til Luclin. One of the first two expansions had a stacking haste, but it wouldn't put you past the cap.

Quote:
Enchanter
Classic: High (crack, soloing, crack)
Kunark: Same
Velious: Same
Should be noted that in Velious, virtually all the areas you'll be in outside of Velks are immune to mez and stun, often highly MR, and I'm not sure if they'll easily have access to a nuke that doesn't stun for super fun aggro.
  #9  
Old 01-24-2011, 02:55 PM
ammut ammut is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
C3 didnt come out till luclin jackass.
I played a necro from vanilia classic to PoP, forget what i said about C3.. it isn't changing anything about the necro power trend.... weaker and then weaker.

The only thing i am not sure about is the impact of the dot stacking difference between the emu and official servers on the necro class usefullness dps wise during boss fights.

And don't fucking answer me that the necros are usefull because they can be twitch whores...
Last edited by ammut; 01-24-2011 at 02:58 PM..
  #10  
Old 01-24-2011, 04:08 PM
Versus Versus is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
C3 didnt come out till luclin jackass.
That's a little harsh mang. Not everyone here has the razor sharp nerd-memory that you possess. [You must be logged in to view images. Log in or Register.]
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