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#1
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![]() Hi folks,
New thread, just posting information for inquiring minds. Let's not muck this one up [You must be logged in to view images. Log in or Register.] The questions we were attempting to answer were centered around pets and exp rules. Here are two more specific scenarios I asked about:
So, as another member recommended, I set out to get definitive answers for myself. I had an idea of what would happen from some veteran players giving their input from personal experience. All tests were done as a:
The results are:
Hope that helps cement things down a bit more. Unanswered questions still include:
--------------------------- Copy-paste from my notepad notes: Kill 1 Life tap 3 pts Pet rest of dmg 6% Total 6% Kill 2 Life tap 3 pts Pet rest of dmg Total 12% Kill 3 Life tap 3 pts Pet rest of dmg Total 18% Kill 4 0 Player dmg 100% Pet dmg Total 24% Kill 5 0 Player dmg 100% Pet dmg Total 30% Kill 6 0 Player dmg 100% Pet dmg Total 36% Kill 7 No pet 100% Player dmg Total: 48% Kill 8 No pet 100% Player dmg Total: 59% Kill 9 No pet 100% Player dmg Total: 70% Kill 10 Pet 100% Player dmg Total: 81% Kill 11 Pet >51% Player dmg Total: 92% 2nd Necro Kill 12 Pet Grouped Both members get exp 0 Player dmg 100% Pet dmg Total: 6% Kill 13 Pet Grouped Both members get exp 0 Player dmg 100% Pet dmg Total: 12% Kill 14 Pet Grouped Both members get exp 0 Player dmg 100% Pet dmg Total: 18% Kill 15 Pet Grouped One member gets exp (other grouped, but out of shared exp range) 0 Player dmg 100% Pet dmg Total: 24% Kill 16 Pet Grouped One member gets exp (other grouped, but out of shared exp range) 0 Player dmg 100% Pet dmg Total: 30% Kill 17 Pet Grouped One member gets exp (other grouped, but out of shared exp range) 0 Player dmg 100% Pet dmg Total: 36% Kill 18 Pet Grouped One member gets exp (other grouped, but out of shared exp range) 3 Points Player dmg (Lifetap) >51% Pet dmg Total: 43% Kill 19 Pet Grouped One member gets exp (other grouped, but out of shared exp range) 3 Points Player dmg (Lifetap) >51% Pet dmg Total: 49% Kill 20 Pet Grouped One member gets exp (other grouped, but out of shared exp range) 3 Points Player dmg (Lifetap) >51% Pet dmg Total: 55% Kill 21 Black Wolf (Not decaying skeleton, jumped me on the noob log when I was afk pooping!) Pet Grouped One member gets exp (other grouped, but out of shared exp range) 0 Player dmg 100% Pet dmg Total: 61% Kill 22 Pet Grouped One member gets exp (other grouped, but out of shared exp range) >51% Player dmg Total: 73% | ||
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#2
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![]() This is the update from 2010 from Rogean regarding pet changes to exp on p99. AFAIK it was the last time that they tinkered with the code for this, but I could be wrong.
https://www.project1999.com/forums/s...highlight=pets Rogean: Pets doing 50% of the damage to a mob will now take 50% of xp If ungrouped. Testing should settle it, but my understanding was that 1) total pet damage can only steal the exp if you are ungrouped and 2) only if you are ungrouped and the pet does 50% of the total damage. I may have misread your data initially, it does some to hold up. Did you happen to test what would happen if you did 1 damage while grped and both in exp range? I've wondered what happens on my enchanter how it would work if I charm, fight, break charm, recharm and then kill. Is the total damage washed away with the new charm? Never tested it, but always wondered myself. | ||
Last edited by fastboy21; 12-24-2016 at 02:37 PM..
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#3
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![]() Kudos to the OP for recording and testing.
My experience on my mage is: grouped: party all gets exp even if pet fully kills. All party members were in the group before combat began. There may be a range check. Solo: Pet does 50% or more damage to target before or after the target is 50% dead, I only get partial exp. Solo+Dismiss pet:Pet can do 99% of damage, then when dismissed I do 1% damage and get full exp. This also holds up for Enchanter's charms from my watching and talking with enchanters. Quote:
So if the mob has say 10% life left,. Your new pet can only do 5% of it's life in damage before it trigger the partial exp. This is how it works for chain summoning as a mage and from my understanding the same for enchanters. (RL friend plays an ench) Quote:
So if you dismiss a pet/uncharm a pet it drops agro with the enemy target and thus recorded damage placed on the target from that previously charmed pet source. And starts over again with the new pet, even if it's the same pet(charm). Similar to dieing, zoning and FD as a player. you can beat a mob to 1% life,. die, zone out or FD and a player can kill it getting full exp.
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Last edited by Baler; 12-24-2016 at 03:06 PM..
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#4
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#7
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![]() Wow, that didn't take long.
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#9
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#10
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