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Old 01-29-2011, 01:04 AM
Jayko Jayko is offline
Orc


Join Date: May 2010
Posts: 42
Default Circlet of Shadow & FD Interaction - Resolved

On live you could FD on top of a mob, even if it was scowls, stand up and press CoS at literally the same time, and the mob would simply stand there, doing nothing, and you could happily walk away provided it didn't see invis.

Although we have the pre-nerf version of CoS on p99 beta, this mechanic is NOT working. I attempted it 30+ times and the mob was at times even interrupting the Circlet cast itself. I had thought Starklen was simply a huge noob because 1.) he didn't know about this mechanic and 2.) couldn't reproduce it once told about it.

Turns out, he's still a noob for not knowing, but, you can't do it on scowls mobs. I could reliably reproduce this mechanic on mobs that were Threateningly (like 90% of the time I could stand with no issues) but could not do it even once for mobs that were scowls. Several other necros can corroborate this mechanic and there is a post from Alla in 2004 even regarding the pre-patch CoS:

"See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. lets say the mob is a roamer, prior to the feign death changes it would never have forgotten about you no matter how long you stayed feigned. if you stood up and cast a normal invis, even if its not near you, it will damn sure remember you and come running soon as its near ya, but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up...very handy for making quick getaways prior to the feign death changes....not so much anymore"

I don't know which FD changes he was referring to as by 2004 I was no longer playing, however I do know in Kunark era we should be able to do this without any issues. Not sure what the problem is, I'd imagine it has something to do with latency (or lack thereof) as it works on threatening mobs with their slight aggro delay but not Scowls. If there is any way to address this it should definitely be looked at as it really is the entire reason CoS was such a sought after and class defining item for both necros and SKs.
Last edited by nilbog; 03-12-2011 at 04:09 PM..
 


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