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#1
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![]() Hi all,
Looking for any good recommendations for a Bard Chanting Camp (charm, dot dot, etc). I've been doing Geos, and Suits in WL but could use a change of scenery or more of a challenge. This is around 55+. I did some running around in WW, but was unsure how much trouble I would get into there. PoM doesn't seem like an option for me, due to getting there. Thanks! -Volipath | ||
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#2
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![]() Dragon necropolis is your next stop. Kite spiders any way you want. AOE is the way to go though. It was pretty fun learning the zone. Just avoid the traps. you'll need sow pots or jboots since they run faster than strafe running. this zone will take u 55-60
Ive also seen bards kite CoM / KC / Velks as well 55+ | ||
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#3
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![]() Ahh thanks. I did try the DN spiders, their hitbox was a little wonkey tonkey, so I have to get used to that risk/reward. Problem is if you die, how do you get back? [You must be logged in to view images. Log in or Register.]
What is the camp in Velks? That place is a little mazey for me, and I tried charm/chanting the spiders but their pathing got super weird so I gave up on it. KC, exp seems low at this point, but I could see that... however people will get mad i'm sure. Thanks! | ||
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#4
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![]() Bind in skyshrine. Use faction song to get through sg assuming you haven't taken any faction hits there
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#5
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![]() For velks I think u need a lute of the howler. Then u just werewolf form and faction song to not be kos. Then just start a train at the top and kite it down below. I honestly wouldn't bother with either one. I'd just stick to DN.
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#6
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![]() Yeah, still saving up for a good lute / drum. The Velks aoe sounds pretty insane, lol. I could see it working though with how the pathing is all silly and you just stand below the mobs and then run back up.
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#8
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![]() Quote:
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#9
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![]() On my bard, if DN had constructs at entrance and no force to kill them.... Train them deep into DN and WC cap out, port back and resume. The constructs should stay wherever you left them.
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