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Old 05-27-2017, 02:15 PM
MikeXG MikeXG is offline
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Default Solo Melee class

Hey all, I am interested in progressing with either my ranger or my SK. they are both in their early 30s and equally geared. I am thinking about dropping a good amount of money on one of them and would like to progress with them, primarily solo. Which class would this be easier with (factoring both ease of play as well as ease to gear them). Which would be better end game for farming purposes? Is one more boring than the other later on? I really like having track and sow and exploring but SK feels more powerful in general. I really enjoy both classes and will most likely keep playing both to some degree. Just curious what the communities take was from a solo perspective. Thanks

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Old 05-27-2017, 02:37 PM
Evia Evia is offline
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given those two class choices I'd go SK for a better solo farm char at 60. Ranger is good though for sniping nameds. (Such as tt spawn cycle mobs) -- but neither is known for their solo camp game. SK FD and ability to fear kite would give them the edge imho.
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Old 05-27-2017, 02:48 PM
Bummey Bummey is offline
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Both can fear kite which ups their solo viability way over any other melee classes, even monks. Rangers are limited to animal fears, though, which aren't known for having a lot of valuable drops or even incidental cash. Shadowknights have far lower dps and kills will take longer, but they can fear darn near anything and have the added survivability of feign death and self healing through lifetaps.
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Old 05-27-2017, 02:52 PM
faurkingsheep faurkingsheep is offline
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Old 05-27-2017, 04:04 PM
Troxx Troxx is offline
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Despite lower dps I'd wager the SK would be capable of downing HARDER mobs with improved defensive, lifetap, and a fear that works on all mob types. Hunting harder content is also infinitely safer as you always have the option of FD if it goes wrong.

For more routine content, ranger will kill faster and have less downtime in my opinion - especially once they can self buff with chloro regen. SK will be stuck with only lifetaps and passive regen.

Neither are really great for solo ... but then again no melee is really. Monks are probably still the best with higher dps, great defense, mend, fd, and bandaids that become pretty awesome at 201 skill and up.
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Old 05-27-2017, 04:45 PM
skarlorn skarlorn is offline
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rangers eventually get a slow proc weapon which is a pretty huge deal when it comes to soloability

Then again, SKs get FD, which basically makes them 100x better for anything when it comes to solo because you'll eat a lot less CRs
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Old 06-01-2017, 12:43 PM
ketzerei84 ketzerei84 is offline
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Quote:
Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
rangers eventually get a slow proc weapon which is a pretty huge deal when it comes to soloability

Then again, SKs get FD, which basically makes them 100x better for anything when it comes to solo because you'll eat a lot less CRs

Earthcaller slow is 50%, SK can use a willsapper(if you can GET one that is) for a 35% slow, which will come out about the same if you take into account the differences in mitigation, defense, etc between the two. Go SK, flop around and gank names.
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Old 05-27-2017, 10:44 PM
skarlorn skarlorn is offline
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that is probably the most aesthetic sig u've had yet swish b t w
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Old 05-28-2017, 01:55 PM
aaezil aaezil is offline
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Those are both terrible soloing classes (at endgame, you can solo on anything with enough gear on you)
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Old 05-28-2017, 02:01 PM
paulgiamatti paulgiamatti is offline
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The question was,

Quote:
Originally Posted by MikeXG [You must be logged in to view images. Log in or Register.]
Which would be better end game for farming purposes? Is one more boring than the other later on?
and both monk and SK easily fall behind ranger and bard. The tracking hybrids can efficiently do cycles such as those in TT and FM, not to mention Sir Lucan which is also a farmable mob. Even at seafuries bard and ranger have the upper hand due to tracking, speed, and bow range.

Ranger is particularly great for farming because of the TT and FM cycles, and because of their huge tracking range in general - a bard/druid's paltry tracking ability makes these cycles mostly a ranger's domain. Another thing I've seen people doing is selling Coldain shawl/ring quest items, which is made a million times easier with long-range tracking, so that would also be a thing rangers could capitalize on. Not to mention material farming for trade skills, Pegasus Feather Cloak loot rights, other tracking services that people usually pay handsomely for, etc.
Last edited by paulgiamatti; 05-28-2017 at 02:10 PM..
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