![]() |
#1
|
|||
|
![]() So I plan on developing an RPG for a fun profject with RPG Maker ZX on my PC. I want to use all origional sprites (made myself) and music (also by me).
I am highly influenced by EQ. I want to make this game kind of like a story that tells itself as you explore, kind of like EQ.. with multiple races and classes, gods and dragons, etc. I do want to keep things simple and familiar to most people. Any real suggestions, like maybe what classes to create? Or maybe some simple game developer suggestions? Like how to plan things out and how to keep your data organized? I don't expect this to be a huge world like EQ is, maybe close to how big EQ origonally was on release. RMXP does a lot of the work for me, all I reallly have to do it draw the sprites and map out the areas. The other hard tedious works comes with balancing the battles, equipment, spells, etc. I like little extra things in games, like druids maybe having a high level spell to control weather, etc. So, any suggestions? | ||
|
#2
|
|||
|
![]() Make one of the characters a gorilla and have his special attack be flinging poop. You could even have different rations like spoiled banana that make his fecal matter debuff more powerful.
Wut u think
__________________
| ||
|
#3
|
|||
|
![]() I think you're an alchoholic
| ||
|
#4
|
|||
|
![]() Last time I try to give you helpful suggestions
__________________
| ||
|
#5
|
|||
|
![]() Some of the best suggestions come from alchoholics. Keep em comin!
| ||
|
#6
|
||||
|
![]() Quote:
As far as implementing eq-related things goes, I've always thought that single player RPG's could benefit from a sort of "aggro" system. In most classic games, enemies randomly hit your party members, which I don't think is terribly realistic. If you had a custom battle system it would be relatively easy to program it so that party members who've pissed off the enemy more would be more likely targets. I have other ideas, but I'd rather not open them to ridicule.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
#7
|
||||
|
![]() Quote:
I have actually thought about something like that. For example, in Dragon Quest 9, there is a hidden system in the backround during battles that makes monsters either aggro on certain characters, or become enthralled by them (like if you wear a skirt on a female character, that enthralled chance becomes higher). I was thinking about having just a simple taunt skill that has a chance to make the monster attack only that character for a few rounds. | |||
|
#8
|
|||
|
![]() Have you played Magicka? A casting/ability system like that could be used in a large number of ways and would make gameplay engaging, fresh and new.
__________________
| ||
|
![]() |
|
|