#1
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Better 3rd piece for Pal+Sham trio: Monk or Necro
Hello everyone!
Backstory: I spent a fair amount of time duo'ing my monk with my buddy's Shaman. Monk + Shaman has been a great duo. However, we have a 3rd RL buddy joining us that is leveling up a Paladin-- slowly, but surely he is catching up. (Had his heart *absolutely set* on a Pally for whatever reason) While our 3rd buddy is leveling up his Pally, I've been leveling up my necro alt and having a great time learning how to function in groups (my main back in Live was a necro, though I hardly grouped and was a clueless teenager). Question: Now that my necro is catching up in level to our monk/sham, I wondered if I should consider using the Necro as the 3rd piece to this trio? Or, do you think my Monk is a better option to team-up with a Shaman and Paladin? I am always the puller as Monk (of course) and would probably have to do so as the Necro. I'm very used to FD pulling and the necro has extra utility (snare + FD for instance to split grips), though he is obviously much punier when it comes to taking hits. Any and all insight is welcome. PS - talking our buddy out of playing a Paladin seems off the table (hah, figured I'd get that out of the way). Thanks! | ||
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#2
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#3
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Depends your intent. If just for leveling/fun then either monk or necro both work just fine, play the one you enjoy more. If you're looking to farm higher end group content later on and want easier time splitting pulls and such, monks the easy answer.
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#4
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Monk all the way imo. Necro really shines solo and some stuff (long efficient dots, undead charm) lose quite a bit of their appeal in a group setting.
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#5
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Monk would be great no doubt but a Necro added to that duo would be much more interesting.... I vote Necro!
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#6
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A monk would add: more DPS to your group in general, and great pulling ability (sneak, throwing stars and of course FD).
A necro would add: DPS(pet, dots, nukes), crowd control (screaming terror and roots), and backup-backup healing. Monks are a very fun class, and a well geared monk should outdamage a necromancer. But if you are working with a shaman/paladin duo, you probably are dealing with long-ish fights anyway.. This would maximize the necromancer's damage to mana utility because more dots would sit on a mob for longer. Personally I think adding a necromancer would mean your party would be able to do more things, particularly in dungeons. The paladin, with lull, can be a powerful puller. Monks are good at feign splitting but it takes a lot of skill, patience and work. Either way you are in for some fun.
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<~ Maleek * Necro * Project 1999 >< Gagresh * Warrior * Tallon Zek || Project 1999 ~>
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#7
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Awesome input guys! I have some solid stuff to weigh-out here. Knottyboy, I really appreciate your detailed breakdown; Naethyn, I've also read that about the Nec/Sham duo on the forums as well. Interesting!
Side question - for times when the Shaman cannot play, is it safe to assume the Nec would make a better partner with the Paladin? (ie Nec + Pal > Mnk + Pal) We plan to mainly play as a trio so this isn't as big of a factor. I love all of the utility that the Nec offers (I believe them to be pretty underrated in group settings when played properly) but fear that we might really be lacking any type of melee punch (pun intended) with the Paladin as our only melee + non-caster. We are still waiting for the Pally to catch up level-wise , this means I have a little bit of time to deliberate. Any additional input is welcomed and appreciated! PS – not sure if race is a factor but will mention: Shaman = Iksar Paladin = Dwarf My Monk/Nec = both Iksar | ||
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#8
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Will eternally be jealous of these people who have static leveling groups with friends.
My brothers / friends either don't have interest or can't manage to even play skyrim casually [You must be logged in to view images. Log in or Register.] But I vote necro , one of the most underrated classes in the game. Focus on back up heals and keeping everyone's mana bar topped off and being dedicated CC / snare. Don't bother using dots besides darkness unless your dps is actually that low (possible) or if you're fighting a named. Don't forget to fd off that dot aggro ! And at the higher end, rogue pet > all of in a group setting | ||
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#9
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Monk necro Shammy
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- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#10
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Monk in contrast needs lots of high AC Dozekar loots, Primal, Epic, NTOV weapons, Bio orb, etc to really feel overpowered. Paladins are also hugely underrated for leveling; the snap threat and HP buffs pair really well with both Shaman and Necro, and a few stuns and heals never hurt anyone. The big weakness will be mana regeneration without Clarity. Of course once you hit 60 both you and your Paladin friend will hate the raid game here, but then so does everyone else <shrug> | |||
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