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  #1  
Old 08-29-2018, 09:56 AM
shams shams is offline
Sarnak


Join Date: Sep 2011
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Default Felwithe guards

Just got 49 with my druid this morning while doing some homework in the library at school. Kinda looking for some new places to solo and I was thinking about doing some weird stuff, like the Felwithe guards. Aside from wrecking my faction with the high elves, are there any other real draw backs to this?

Also, any other fun camps/areas to solo you all like around level 49?

Thanks!
  #2  
Old 08-29-2018, 10:09 AM
Ella`Ella Ella`Ella is offline
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I believe these guards have higher Magic Resist than many others.

Also, I believe they are Paladins/Clerics that heal and, as a druid, you don't have a great way of stunning them (maybe the wind lines of spells - is Felwithe considered indoor or outdoor?). It's easier for necros because they can stun and have a pet.
  #3  
Old 08-29-2018, 10:29 AM
shams shams is offline
Sarnak


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Great info, hadn't really thought of those things... maybe I should look somewhere else [You must be logged in to view images. Log in or Register.]
  #4  
Old 08-29-2018, 10:31 AM
Cecily Cecily is offline
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Do you like quadding? Do Bloodgills under LoIO. It's very good exp till 51. Bring a couple stacks of fish scales.

This is the right answer for your level, just straight up.
  #5  
Old 08-29-2018, 11:04 AM
GinnasP99 GinnasP99 is offline
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You can kill them with DoTs while rooted. If you break line of sight with them they won't try to heal/lay hands. This is probably a bit easier to accomplish as a druid if you have your epic but /shrug prolly still decent without it. And the swords that they drop are 21pp per mob.
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  #6  
Old 08-29-2018, 11:20 AM
loramin loramin is offline
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While it's probably not the absolute fastest spot, the frost giant fort in Eastern Wastes is another great spot to quad kite. If you have a Luminescent staff you can even kill entirely mana free, except for Snare, although you'll probably want to throw in some self-cast AoEs since they cast faster. It's also a great spot to learn to quad, as the area to the left (as you exit the fort) is completely open, leaving you plenty of room to maneuver.

The big advantage of that spot is that it let's you improve your Velious Dwarf (and to a lesser extent Dragon) faction. Not only do the giants give both when you kill them, they also drop toes and heads which can be turned in (as part of the first two shawl quests) for extra faction.

Also, if you're ever looking for new places to hunt, be sure to check out the Per-Level Hunting Guide (link in my signature). It has tons of ideas for places to solo.
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  #7  
Old 08-29-2018, 11:21 AM
Taiku Taiku is offline
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As a druid you might have trouble with their roots if one lands on you, and their root breaks, they won't heal unless they are in melee range, but it could go south quickly when you're rooted in a bad spot, I'm not sure how many tricks a druid has to get out of that situation other than cancel magic if they get that, they also cast cancel magic so sometimes they remove their own root on you
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Khet - Level 59 Iksar Necromancer
Taiku - Level 34 Iksar Monk

Amualia - Level 59 Dark-Elf Cleric
Maruki - Level 23 Iksar BONEKNIGHT
Lorelai - Level 54 High-Elf Enchanter
  #8  
Old 08-29-2018, 01:34 PM
shams shams is offline
Sarnak


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I really love how helpful you all are with info, thank you so much! I have to admit, I'm not much for quadding, I kind of like to take my time with one, maybe two mobs at a time and then med and do homework while I'm sitting there. I think I might go check out the giant fort Ioramin mentioned. I'll also take another look at the guides!
  #9  
Old 08-29-2018, 02:25 PM
Bummey Bummey is offline
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A way to avoid NPCs healing themselves is to get out of line of sight while your dots do their work. If the NPC can't see you, or anyone on their aggro list, they won't heal themselves. Also, for some raisin, when Felwithe guards have multiple people (you+pet, you+group member) on their aggro list they'll use more spells than if they only have one person on their aggro list. For example, they won't cast stun unless at least two entities are on their aggro list.

Felwithe guards would be good. Harmony for easy splitting and you can make a ton of money selling the two handed swords they drop, assuming you're the Correct druid and can sneak sell. Otherwise make a level 1 high elf enchanter and drop transfer them for selling, then buy peridots in felwitheb and transfer those back for only a very slight plat loss.
Last edited by Bummey; 08-29-2018 at 02:28 PM..
  #10  
Old 08-29-2018, 06:58 PM
Swish2 Swish2 is offline
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Felwithe guards are better to nuke down than dot, for the reasons mentioned about healing. They don't have a lot of HP, and as long as you keep gate up assuming you're rooted and your root on him breaks you've still got a good chance to get away (tip: bind at Steamfont druid rings to sell and run back, and use the wall to invis into Felwithe bank to bank there).
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