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#1
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![]() i started recently playing (i love this server) and i now have a lvl 10 hlf dru and a lvl 5 iks mnk. compared to original EQ (i played 1999-2006) it seems to me that the difficulty is alot lower on p1999.
- monster speed lower than in original EQ? (i noticed this many times when running, for example i could run across half a zone with a red mob on me and survived, it rarely hit me, i assume because it wasn't really faster than i was, in original EQ i would've been dead for sure) - with a lvl 1 barb warrior and all skills at level 1 i could easily kill yellow mobs without losing many hp. in original EQ it wasn't easy to kill even lvl 1 mobs in melee with untrained skills and unthinkable for yellow cons. - exp gain from quests seems to be a multiple compared to original EQ (i guess at least 4 times higher - i know there was a patch yesterday but i made 3 levels by turning in gnoll fangs after that patch, where it would have been about 1 level in 1999. i also noticed it for low level quests in cabilis, tough that was before the patch) this is not meant to be a rant (if a mod does, feel free to move it to rants). the core of the game seems to be very authentical. i mostly wonder if the difficulty is more in line with original EQ in higher level? how about difficulty for trade skillups? shall i expect such small differences (as listed above) to original EQ throughout the whole game?
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dance!
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#2
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![]() Surprising what ten years and a good deal more gaming experience will do for you.
You are remembering it wrong. | ||
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#3
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![]() It depends on the mob, not all mobs are standard run speed or faster...such examples include things like fire beetles/emerald scarabs and the like.
Pathing can also be an issue in the old world, made it out of Crushbone many times thanks to poor pathing on the orcs part (always shout my trains though). As for turn-ins, they are exactly as I remember for the CB belts/pads in Kaladim, I can only assume that the others are the same too. Overall the difficulty is as it was, troll SK's are still hard going to level :P | ||
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#4
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![]() Haha normally people complain in the other direction. That the run speed here is generally set to fast and they had no trouble out running things on live where as they have more trouble doing so here.
I had no trouble soloing yellows up until level 10 or so on my warrior. Moving past that I started having trouble soloing even dark blues. That is in line with Live EQ. Quest experience is very similar. I am not sure about cabalis, but as mentioned before, the quests around kelethin are right in line with classic. The one thing I will say that makes p1999 much easier than original. Experience. The vast majority of people here are experienced EQers. So when you join a level 10 group. Rather than have a bunch of inefficient people that can barely find the auto attack button. You probably have a bunch of people that have raided through many expansions of live EQ. They know their roles well, and the execute. So, as stated before. I think you are approaching it with experience is that is changing the difficulty of the game. Rather than the server itself. In my opinion the server is EXTREMELY close to live. | ||
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#5
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![]() you all really think you got one full level of exp for turning in 4 gnoll fangs at level 6? did you really ever play EQ back then? 4 gnoll fangs is nothing. i played in bb from 5-6 and then got almost to 10(!) just by turning in the 17 gnoll fangs that i got. this is not classic EQ. of course those levels don't matter alot, but you never got so much exp for this. i know for sure that i got one level for one stack (20) gnoll fangs at lvl 7. and that was ALOT.
you didn't make one level by killing and then 3 more levels by turning in the quest items that you found during this one level. in fact, quests usually didn't give noticeable exp in EQ, gnoll fangs was one of the very few exceptions. i've played a characater to level 6 only by doing quests back then, without ever killing for exp. i know what i'm talking about. i am not sure about the monster speed - hence the question mark at this line. but i know i couldn't run through half a zone at lvl 5(!) with a red con on me, like i did this weekend when i ran my iksar to qeynos. not even in higher lvls where the 3 levels (difference for a red con) matter less. i am also sure about not being able to kill yellow cons at level 1 without any skillups. lvl 2 is double as tough as level 1, thats a much higher difference than at higher lvls. of course people make exp much faster now, because they are more experienced, and i know it will never be the same feeling. even if we didn't know EQ, simply because people now know how to play such games efficiently. but those things were differently from the mechanics.
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dance!
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#6
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![]() Quote:
In short, show us a screenshot or a fraps video of you getting a level of exp for 4 gnoll fangs at level 6, and we'll talk. Quote:
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#7
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![]() Quote:
Not to say you're wrong or ignorant. But usually, when someone newer rolls on here and questions the validity of the devs doing their homework (on our free server btw) by making the above claim.. and then can not or does not show documented proof of such.. well.. Messianic pretty well covered it. You may well have a point, however this is not WoW where we come on the forums and say how we remember it and get changes. We need to make a case logically, with proof. Point also: you said these were "such small differences" but the length and breadth of your post belies this statement. Like Messianic, I too am unsure if you're trolling or not. You say you aren't but kind of come off like you are, maybe it just isn't translating well. If you are trolling though, "authentical" is not a word [You must be logged in to view images. Log in or Register.]
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~Knitemare T`Knite~
~Harbingers of Thule~ Quote:
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#10
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![]() Sometimes, particularly in dungeons. You will find that you are able to outrun a huge train of mobs that would normally crush you due to slight variances in the mob pathing versus your free range of motion.
A great example is Mistmoore. I can't count how many times I have had to run all the way to the zoneline from the castle entrance with no sow and a slight encumbrance. Now of course I'm not always successful, but enough to realize the value of cutting corners when I'm running. | ||
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