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![]() This one's got a twist though. Yes, I really hate the dot messages going away. You melee types like to see what you hit for, right? You nukers like to see what yours landed for, right? Well, same with us.
However, this was done wednesday night so you can see the messages. Notice the second Heat Blood. It only does 2/3 of the damage. It's not because it's moving because the engulfing darkness does it's full damage. If I didn't see the messages I wouldn't know it didn't do full. The only indication I have that it may be bugged is the messages (not saying it is, there might be a reason for it that I'm not thinking of, I just came back to EQ after nearly 20 years). The only argument I've seen against the messages is that they weren't in at launch. In my opionion, that's a stupid argument. [You must be logged in to view images. Log in or Register.] So why does that second Heat Blood only do 11 damage? I didn't think partial resists were possible on dots...
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Zipps - 51 HLF Druid <Castle> Lykosor - 49 DE Necro <Castle> Aspom - 12 HEF Ranger <Castle> Slyng - 31 HEF Bard <Castle> Flecrad - 21 DE Enchanter <Castle> Lykos - 43 HIE Mage <Castle> Ribkage - 17 GNM Boneknight <Castle> | ||
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