#1
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Leveling Path
Since I've had a terrible week on green (switching through 5 classes) I've decided I am going to play a Barbarian Shaman on Teal. I have decided on this as this is the class I've had the most fun playing. I need a bit of help, you see I am a giant newb. I don't know the good leveling paths. I can make my way through a zone with the help of the wiki, but I am struggling with finding the best places to level.
Here is my plan: (I am planning on soloing but will group with others if needed) 1-6 - Everfrost. I am going to grind all of the blues I can, level 6 will be painful but I should be okay. 6-9 - Qeynos Hills. Avoiding Black Burrow because I always die to unannounced trains. I am leveling to 9 for sow. Once I have sow I can travel easier. 9-19 - Everfrost - Assorted mobs all with different level ranges, according to the hunting guide getting 10 levels here is possible. 19-23 - East Karana 23-25 - South Karana 25-30 - Rathe Mountain (Giant Skeletons) 30-32 - South Karana (Centaur Archers) 32-35 - Kazik Thuul (Alligators) 35-40 - Estate Of Unrest 40-45 - Lower Guk (Ghoul Ritualist and Zols/Dars) 45-50 - Lower Guk (Dead Side) This is the plan I have put together from the hunting guide. However I am a giant noob. A lot of you are experts, so if there is any advice or revisions I should make, I am more than willing to listen to the wisdom of my experience EQ peers. I want to get to 50 no matter what. But walking in without a plan will set me back. So please if you have any wisdom to impart, I would greatly appreciate it. | ||
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#2
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Blackburrow sucks, and I feel you there, but I'd still recommend braving it. Those gnoll fangs are leaps and bounds better exp than anything else you will find at those levels. ESPECIALLY the few just before you hit 9, when your spells are at their least effective and you're basically a ranger. Your melee begins to fall off but you don't have Tainted Breath yet so you're stuck paying 15 mana for a 14 damage nuke. Much better to be in a group during that level range IMO.
Also, i'd suggest Erud's Crossing at some point. Wisps are all white or below at 11, though I had plenty of success DoT kiting yellow cons at 10, just had to be careful of resists. Duo'ing with a necro or chanter is great there too. It's great cash (greater lightstones vendor for 4.5pp) with a merchant right there to sell to, and the zone is usually a ghost town so very little competition. Personally, I plan on dumping my Greater Lightstone fund into smithing banded, but YMMV [You must be logged in to view images. Log in or Register.] Only downside is if you're solo and get aggro you can't handle, there's no zoneline to run to, but if you run laps around the island somebody will usually be happy to peel a wisp off you if there's at least one other person there. | ||
Last edited by greenspectre; 11-02-2019 at 05:33 AM..
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#4
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Quote:
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#5
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Since I can't edit my original post. Here is the revised path. Blackburrow is going to be rough, every time I go in I die. But I am going on advice, not sure if a slow painful death might be more pleasant than getting trained on every 10 minutes.
1-6 Everfrost 6-9 Blackburrow 9-12 Everfrost 12-14/15 - Erud's Crossing 14-19 East Karana (Gnolls) 19-23 East Karana (Various Mobs) 23-25 South Karana (Elephants & Shiz) 25-30 Rathe Mountain (Giant Skeletons) 30-32 Mistmoore (Graveyard) 32-35 South Karana (Centaur) 35-37 Splitpaw (Gnolls) 37-38 Upper Guk (Ancieent Crocodiles) 38-42 Rathe Mountains (Hill Giants) 42-45 Lower Guk (Ghoul Ritualist and Zols/Dars) 45-48 Permafrost (Ice Giants) 48-50 Lower Guk (Dead Side/Live Side) Further revised due to some errors on my part regarding level requirements. Please let me know if I can make any improvements to this path. | ||
Last edited by WolfOfOdin; 11-02-2019 at 06:48 AM..
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#6
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Few places to consider:
- West Karana bandits are good for low teens, and you get sashes to turn in. - North Karana has griffons of all levels from teens to 40s. - SolB is good for mid 40s. - Also Permafrost has some cool drops (+wis cloack, weight reducing bag and some more). | ||
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#7
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Further revised. I took Erud's Crossing out but I'll keep it as an alternative.
1-6 Everfrost 6-9 Blackburrow 9-10 Everfrost 10-14 West Karana (Bandits) 14-19 East Karana (Gnolls) 19-23 East Karana (Various Mobs) 23-25 South Karana (Elephants & Shiz) 25-30 Rathe Mountain (Giant Skeletons) 30-32 Mistmoore (Graveyard) 32-35 South Karana (Centaur) 35-38 North Karana (Griffons) 38-42 Rathe Mountains (Hill Giants) 42-45 Lower Guk (Ghoul Ritualist and Zols/Dars) 45-48 Permafrost (Ice Giants) 48-50 Lower Guk (Dead Side/Live Side) | ||
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#8
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1-4 n ro skeletons
4-6 n ro puma 7-9 nek zombies 10-30 nanjina? | ||
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#9
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14-23 east karana? You will be bored to tears. At least venture into highpass and Minotaur maze
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#10
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Or even worse, I'd have to run back at level 2-3 to get the skills I couldn't afford prior, at level 5 and 9 for new skills as well. Not sure if your trolling or being serious, because as a giant newb I can see even if the xp is the shit, that the journey to get there in One Piece let alone back and forth to train would not be worth it. Quote:
1-6 Everfrost 6-9 Blackburrow 9-10 Everfrost 10-14 West Karana (Bandits) 14-15 East Karana (Gnolls) 15-20 Highpass Hold (Orcs/Gobbos) 20-23 East Karana (Various Mobs) 23-25 South Karana (Elephants & Shiz) 25-30 Rathe Mountain (Giant Skeletons) 30-32 Mistmoore (Graveyard) 32-35 South Karana (Centaur) 35-38 North Karana (Griffons) 38-42 Rathe Mountains (Hill Giants) 42-45 Lower Guk (Ghoul Ritualist and Zols/Dars) 45-48 Permafrost (Ice Giants) 48-50 Lower Guk (Dead Side/Live Side) | ||||
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