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#1
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![]() Not a single person here has come to the realization that the server's capacity has reached its max with HIGH LEVEL CHARACTERS. Why don't we figure out a solution for that, it's only going to become more and more inflated with bloated head cases who hit max level and are expecting to raid.
(This is the only real problem that exists) | ||
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#2
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![]() no u
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#3
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![]() Turn it into a competitive ladder system. The 10 players who earned the most exp that week get to keep it, everyone else loses a level.
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#4
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![]() https://www.project1999.com/forums/s...d.php?t=133190
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#5
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![]() https://www.project1999.com/forums/s...d.php?t=160204
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#6
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![]() I can't believe those posts are almost 7 and 8 years old, this poor server is trying to be something it's not anymore. So far I've seen people mention instancing, increasing spawn rates, and (rotations /agreements) cause that's been working well with our HIGHLY invested individuals.
So far it seems like instancing would be the only option, increasing spawn rates has it's own field of problems and would result in the same garbage solutions (rotations and agreements) being presented over.. and over.. and over. | ||
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#7
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![]() 10 60s or 1000 60s the real problem is that far too many people were absent in kindergarten on the day that they should have learned about sharing.
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#9
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![]() I'm not I'm just sick and tired of everyone trying to find every single solution other then the player base is selfish.
Ok so you won't be able to gear out your entire stable of 60s if you share some of the raid targets and maybe that's ok. This is an emulated Everquest server that will never leave Velious you are going to be able to get your pixels.
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#10
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![]() Well I think you've nailed a small aspect of what's goin on here, I won't deny it. I honestly don't know why they just don't blanket ban the 10 or 15 people that NEED IT.
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