#1
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Kings and Bandits - Early release Challenge!
I was relaxing on IRC earlier today and image made the comment that if 200 unique users join their irc channel, they will open up kings and bandits server for beta now.
(Manx is me) Code:
<image> maybe if you get 200 unique people in this channel we can open it <image> but I don't think anything else would convince the date to be pulled up :P <image> since devn00b needs more time for content <Manx> if I get 200 uniques, you'll open the game now? <Manx> for a beta <image> yeah we can go with that :) Everyone should join so we can get a decent pvp server opened up! See you in there! | ||
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#2
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#3
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Brief synapse of server.
Do it
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#4
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kool will try it out and post some feed back.
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#5
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MQ is ment to be disabled, So might be worth it just for that.
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#6
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I will be self loathing on this server wishing someone would put a bullet in my head.
See you there!
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#7
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MIGHT TRY.
However, I am expecting it to be alot like this. http://www.youtube.com/watch?v=Lnp5r7IVMG0 | ||
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#8
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Quote:
You must be the laziest bastard on this forum. http://www.eqpvp.com/index.php/topic,4.0.html titanium client update download: http://www.eqpvp.com/index.php/topic,44.msg87.html | |||
Last edited by destru; 06-10-2011 at 01:00 PM..
Reason: adding a piece of detail
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#9
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Going to be sweet.
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#10
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Neutral Details
* Custom client to support features not available standard and to deter use of cheat utilities. * Special player-triggered zone wide events. * Item discovery for all items, personal recognition of discovery. * Corpses are returned to Shadowrest after 6 hours - mostly beneficial to PVP combat. PVE Details * Old world level limit 1-50, 1 account per player. * Main world will consist of EverQuest's Titanium Release with original map files (Note: Old versions of Nektulos, Lavastorm, Steamfont for example). * Items will be re-modeled to follow old world settings (eg. new focus effects will not be present) * Random Diablo-like free-for-all item system will exist for new items, loot and quest based items generated on the fly during gameplay, content is functional cross-zone. * Revised dungeon quest system which will provide ranging difficulty and generate new activities. * PVE Neutral continents Odus and Faydwer, additional neutral zones Bazaar and Nexus. PVE dungeons available in Shadowhaven. * New mid-high level (30-50) PVE dungeons available in Odus and Faydwer. * *New contestable group (pve/pvp) dungeons in old world Antonica. PVP Details * Kingdom Alignment Chart: In-game colors screenshots - Player selected team based pvp system, Qeynos (dark purple), Halas (orange), Freeport (light blue), Rivervale (Yellow). * PVP Bandits: bandits in-game color screenshot - Bandit, FFA PVP-based team (red color). (Bandits can be beneficial or attack each other, bandits can also fight versus kingdom players). * PVP Limited to the Antonica continent and contested dungeons there-in. PVP flag is enabled at level 30, optional flag can be enabled before 30 if interested. * On death cash drop and single item loot (lore, nodrop and bags exempt) - Max of 10 Level difference to allow loot of item + cash. * Bounties against players earn pvp points to spend on pvp-only items * Kingdoms player controlled, including upgrade-able guards, merchant taxes and other features. * Kingdoms will determine the players allegiance (guilds will exist only as such). Much like a team pvp server, however the alignment of evil/good is not a requirement. * *New contestable dungeons which are pvp-enabled for mid-high level range (30-50). * More specifications will be announced later on. Shit is gunna be sweet bro's | ||
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