Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-23-2011, 01:07 PM
Spacebar Spacebar is offline
Sarnak

Spacebar's Avatar

Join Date: Mar 2011
Location: Right behind you!
Posts: 274
Default Haste and Dual Wield question

Is haste better for slower weapons? I'd imagine the answer is no, but just sort of wondering.


Also, is the dual wield chance to hit formula: (level +DW skill)/400 ?

Ex: 60 monk (60+252)/400=78% chance to hit with offhand wep
  #2  
Old 06-23-2011, 01:15 PM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,059
Default

Sort of.

Supposedly there is a delay cap of 9 on this server (i have not tested this), so in that sense, haste is better for certain weapons which are slower.

For instance, a moss covered twig (3/10?) would benefit only from ~10% haste, since the modified delay would stop at 9. Any more haste would be wasted on this weapon.

As long as your modified delay is equal to or greater than 9, your weapon is affected by the maximum haste on this server (which i also haven't tested [haste cap]).
__________________
  #3  
Old 06-23-2011, 01:18 PM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 658
Default

Haste is the same for any kind of weapon. It increases your damage output by a percentage. Whether that's a 10/20 or a 20/40 weapon, 20% haste yields the same increase in damage.
  #4  
Old 06-23-2011, 01:22 PM
Troy Troy is offline
Sarnak


Join Date: Jul 2010
Posts: 418
Default

If you're talking about any weapon that is not a Mosscovered Twig, Barbed Scale Whip, or Revultant Whip (Are there any others?) then haste is indeed no better for slower weapons.
  #5  
Old 06-23-2011, 01:26 PM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,059
Default

ehh.. efreeti standard.. i dunno, maybe 1 or 2 more..

I just used mct as example because so many people still think it's amazing on this server and get swindled for thousands of plat based on live mechanics way back when, when in reality shit works differently here.
__________________
  #6  
Old 06-23-2011, 01:27 PM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,059
Default

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Haste is the same for any kind of weapon. It decreases your delay by a percentage. Whether that's a 10/20 or a 20/40 weapon, 20% haste yields the same decrease in delay.
fix'd
__________________
  #7  
Old 06-23-2011, 01:28 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

Is the cap 9? I'd heard 10, but this is all unconfirmed. I can tell you this though, I don't see anybody 50+ swinging MCTs or BSWs and there is probably a good reason for that.

Regardless, in general more haste = better. The cap should be 100%, which you won't be reaching without dragon haste/sky quest haste. Anything with a delay of at least 20 won't be in danger of hitting a cap (means theres a small chance the jade mace might become slightly less effective if you manage to hit 100% haste, but if you've got that much haste you'd have something better then jade mace anyways).
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
  #8  
Old 06-23-2011, 09:40 PM
Spacebar Spacebar is offline
Sarnak

Spacebar's Avatar

Join Date: Mar 2011
Location: Right behind you!
Posts: 274
Default

Thanks for clearing that up everybody. Any word on Dual Wield chance to hit calculation?

Regarding haste: I was mostly thinking that if haste lowered the delays of every weapon by the haste %, it would decrease the delay of high-delay weps by more.

Ex: RFS vs IFS (same ratios)
RFS=19/20= 0.95 ----- RFS + FBSS: ~19/17=~1.12
IFS=38/40= 0.95 -------IFS + FBSS: ~38/33=~1.15

Figuring in damage bonuses, RFS would still be better (especially until nerf). But, with more and more haste, it seems the IFS would only improve more and more over the RFS if this is the way haste is calculated.
  #9  
Old 06-23-2011, 10:18 PM
soup soup is offline
Sarnak

soup's Avatar

Join Date: May 2010
Posts: 472
Default

Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
fix'd
Well, if you want to be technical, the number used when referring to haste represents how many more attacks you get in a given period of time, not how much the delay is lowered.

(you probably know all about it, but just for others who don't)
In other words, if you had a delay of 100, with 20% haste, that does NOT mean your new delay is 80, it means your new delay would be 83.3333 repeating. The formula to determine this is simple, you just take the delay and then divide it by 1+the haste percentage. So for the hypothetical 100 delay weapon and 20% haste, you would do 100/(1+.2) or 100/1.2, which is 83.333 repeating.

People here on p99 are a LOT more aware of this than people were back in the day, but there are probably still people who could benefit from this info.
__________________
Zalmo AFK - 57 AFK Shaman
Youre Atowel - 48 Towel
  #10  
Old 06-23-2011, 10:23 PM
soup soup is offline
Sarnak

soup's Avatar

Join Date: May 2010
Posts: 472
Default

However, what I am not sure about is I have heard that the game doesn't do decimals in the delay, so if that was the case it would mean that in the hypothetical example I used before, rather than the delay being 83.333... it would round to either 83 or 84. I am not sure if this is true, but if it were, it would mean that haste wouldn't entirely be equal for all weapons. It would be very close, but it would allow for potential situations where one weapon could benefit from the haste more fully than another, though the difference would generally be very small.

JUST TO REITERATE ABOUT WHAT I JUST SAID, that is only the case if it's true that delay doesn't go into decimals, and would only be in some situations and dependent on how the rounding is done. If someone knows for sure whether or not that is the case, that would be nice to know.

Although technically I suppose the game must round it off somewhere, since it's not going to process an infinitely long (repeating decimal) number. How far it goes is the real question. If it rounds to whole numbers, there could be situations where one weapon is getting a decent more use out of the haste than another, or if it's rounding to 10 decimal places we would be talking about an extra swing per billions.
__________________
Zalmo AFK - 57 AFK Shaman
Youre Atowel - 48 Towel
Last edited by soup; 06-23-2011 at 10:30 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.