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  #1  
Old 07-15-2011, 11:08 AM
Xaleban Xaleban is offline
Aviak


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Default Most annoying mobs

Pumas in Oasis.. can i get a hell yea
  #2  
Old 07-15-2011, 11:11 AM
Felwithemagi Felwithemagi is offline
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Pathing orcs in GFay that are constantly falling out of the sky and hard to engage...why don't they feel that pain? Or any mob for that matter that paths like this.
  #3  
Old 07-15-2011, 11:12 AM
Taryth Taryth is offline
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Any type of Shaman mob imo.
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  #4  
Old 07-15-2011, 11:16 AM
SupaflyIRL SupaflyIRL is offline
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Every single mob that heals.
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  #5  
Old 07-15-2011, 11:45 AM
Zarniwooop Zarniwooop is offline
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Quote:
Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
Any type of Shaman mob imo.
This.
  #6  
Old 07-15-2011, 11:59 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
Any type of Shaman mob imo.
BLIND BLIND BLIND

Seriously, I can deal with slow/dots/etc, but not blind.


I don't remember shaman mobs blinding in classic. Could be wrong =P
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  #7  
Old 07-17-2011, 04:29 AM
greatdane greatdane is offline
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Caster mobs are just grotesquely overpowered. Shaman mobs in particular, considering they'll slow you, dot/nuke you, debuff you, and heal themselves. It's one of the biggest design flaws of Everquest that caster mobs basically have the same HP and melee damage as warrior mobs while also casting spells more effectively than players and generally aren't subjected to channeling checks. Caster mobs are easily several times as hard as equivalent warrior mobs, and they're never worth killing for exp. I honestly can't imagine what Verant was thinking when they designed that.
  #8  
Old 07-17-2011, 08:55 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Caster mobs are just grotesquely overpowered. Shaman mobs in particular, considering they'll slow you, dot/nuke you, debuff you, and heal themselves. It's one of the biggest design flaws of Everquest that caster mobs basically have the same HP and melee damage as warrior mobs while also casting spells more effectively than players and generally aren't subjected to channeling checks. Caster mobs are easily several times as hard as equivalent warrior mobs, and they're never worth killing for exp. I honestly can't imagine what Verant was thinking when they designed that.
They are not supposed to be this strong, on live it was actually better getting caster mobs because they would cast lower tier spells and had less hp than war mobs. For some reason here mobs have full access to their spells and an enhanced ai to use them so you get blinded and rooted a lot more often. Not to mention the ice comets....
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  #9  
Old 07-15-2011, 11:15 AM
gnomishfirework gnomishfirework is offline
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No. He had it. Its the pumas in oasis.
  #10  
Old 07-15-2011, 11:18 AM
deneauth deneauth is offline
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Mudites in the Gorge of King Xorbb, F...orget them!
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