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View Poll Results: URN - Urn Resistance Network | |||
Yes |
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12 | 42.86% |
Yes, but it won’t fix the problem |
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4 | 14.29% |
No |
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12 | 42.86% |
No, but open to other ideas |
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0 | 0% |
Voters: 28. You may not vote on this poll |
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Thread Tools | Display Modes |
#1
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![]() Hello Again, Folks!
About a week ago, I posted a forum thread proposing a player agreement to change the DS camp to a random roll: https://www.project1999.com/forums/s...d.php?t=433572 While I still believe the random roll may be the best fit for Green, the proposal raised concerns from Blue's URN group, who are worried that such a change might disrupt a system that already works well for them. In light of this, I’m running a new poll to gauge interest in implementing the URN system on Green. Below is a summary of the URN system’s rules: 1. Claiming the Camp: To start earning DKP/hours, clear the pather and two golems. Stay active, especially if others are watching. 2. Group Size Limit: A maximum of 4 players can earn DKP/hours at a time. Additional members may join briefly for special circumstances, like securing a difficult DS kill. 3. Loot Rights: The player with the most DKP/hours has priority for the Urn. They can still claim loot even if not actively earning DKP at that time. Ideally, looting should occur at the DS kill. 4. Kindness: Treat each other well and build connections. Also, try to be courteous to opposing groups. 5. Camp Availability: If the camp is full, post in the Camp Rep List. If there are fewer than 4 players, you can join and start earning DKP. 6. DKP Reset: After receiving an Urn, your DKP resets to zero, and you can earn more in future camps. Others' DKP continues until they get an Urn. 7. Using the Urn: Once you earn an Urn, you can use it as you wish—use, sell, or split with the group. 8. Camp Reps: Notify others when you need a replacement. Start looking for a rep in advance, and use member chat if needed. 9. Voice Communication: During a DS kill, you must be in voice chat, even if you can’t speak. This is crucial for smaller groups. 10. Camp Start Time: Don’t start the camp too early if it risks holding it without adequate group support. You won’t earn DKP/hours if this becomes a problem. Key Differences: The Blue server’s URN system uses DKP and bot integration, with large player involvement making it easy for anyone to join. My main concern with implementing this on Green is whether those who have primarily controlled the camp would be willing to adopt this system. The success of the URN system relies on widespread participation, not just a few controlling groups. On Blue, they were united in the change, but Green tends to operate more independently, especially at the top guild level. The poll is open, so feel free to toss your $0.02 in! Edit: If you are part of the blue server URN group, please reframe from voting on the poll is it skews the results. | ||
Last edited by berbax; 08-13-2024 at 06:41 AM..
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#2
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![]() LMAO.
Didn't read. | ||
#3
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![]() There used to be something similar for Hierophant's Cloaks back in late Kunark.
My advice: give up on the urn. Or join the guild that holds the camp. | ||
#4
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![]() Are you trying to implement this as a rule change or just your own urn group? I think it's perfectly solid rules for your own group and falls within the official rules as well. But if trying to force the other guilds and groups onto it seems might be hard to do.
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#5
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![]() pras berbax and URN!
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#6
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#7
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![]() Perhaps I am bias....but a group that lets anyone join from any guild and promotes community in helping everyone finish this terrible questline... based purely on merit...
10/10 - we just hit our 240th URN for people on Blue! In 2085 when the merger happens you will all be welcomed into URN :P | ||
#8
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![]() I welcome it,seems like a fine option for some people. More people fighting over dru camp is always welcome.
May just want to amend the rules to keeping the pather down,as that's all required on green unless officially contested. | ||
#9
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![]() Urn sucks
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#10
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