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  #1  
Old 05-15-2025, 02:26 PM
Ranagar Ranagar is offline
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Join Date: Sep 2022
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Default Mage Pally for dungeon crawl duo?

Question for the mages:
A buddy of mine and me duo 100% of the time. We’ve done a few different setups and of course for sheer power nothing beats the chanter/cleric. With that said I’m really enamored with lull and was thinking about the 3rd class that can use it- paladin (as we don’t wake to repeat playing classes). Primary focus of the duo would be dungeon crawling old zones we never did on live. So if the pally is a go due to lull what to pair with it? We’ve done cleric and shaman (with both Necro and monk) and as we don’t want to repeat my thought is that the mage could bring just straight DPS. Paladin lulls for single pulls and tanks while mage & pet kill the mob? We’ve never played a mage so just looking for some thoughts? Again I know it’s not “best” but we’ve already done the best just looking for the “next” that functions well. Thanks in advance
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  #2  
Old 05-15-2025, 02:39 PM
kjs86z2 kjs86z2 is offline
Sarnak


Join Date: Jun 2019
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It will work - but its basically paladin solo with extra dps...pretty bland.

How rich are you guys? If the paladin isnt going to have fungi / narandi crown / big weapon / big haste i'd favor something like bard + paladin. Way more capable if you guys are gonna be dungeon crawling. Bard doesn't have to be played at full sperg 5-twist efficiency to be helpful, but whoever is going to pilot the bard needs to be OK with having a hefty dose of APM.

you could do druid too - but play it in the sense that the druid is the main character and stick to charming animals...paladin can play the puller / support role...its more efficient to let a charm pet take dmg and then finish off when low
Last edited by kjs86z2; 05-15-2025 at 03:03 PM..
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  #3  
Old 05-15-2025, 03:03 PM
Jimjam Jimjam is offline
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It is a good duo because the paladin offsets the magician's weakness of lacking cc, whereas the mage offsets the paladin's weakness of being shit.
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  #4  
Old 05-15-2025, 03:40 PM
Keebz Keebz is offline
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Join Date: Jul 2010
Posts: 929
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Pal + Mage is bland, but workable. The paladin will have to do like all the lifting, however. Mage is basically just sending the pet and DSing you.

As for the suggest of Pal + Bard, it would be a slog with the low DPS. Yea you can charm, but in tight spaces it's asking a lot to keep that going—it's also an APM fest. Wouldn't recommend unless you have a bard that really likes / is good at dungeon crawling with charm (basically no one).

Pal + Dru is fine, but will be a slog in zones without animals.


EDIT: The obvious alternative would be Pal + Enc.
Last edited by Keebz; 05-15-2025 at 03:44 PM..
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  #5  
Old 05-15-2025, 04:40 PM
WarpathEQ WarpathEQ is offline
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Join Date: Apr 2023
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I would pair a wizard, rogue, or bard with pally.

The first 2 could maximize DPS and leverage pally's ability to hold agro while they blow up mobs (presumably more effective than a mage could).

Bard just because it brings a fun toolkit although maybe save that one for a non-lull class duo since bard's can lull too. Regen/mana song, ability to fear and charm kite, better puller, has some additional CC abilities. Can haste and DS, can slow the mobs.
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  #6  
Old 05-15-2025, 09:00 PM
PatChapp PatChapp is online now
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Paladin is great dungeon crawler. Get the sword that procs the cha buff,and an otherwise decent cha kit and you'll be great. Magician is crap at it,pet will cause agro problems and get you killed lots. Adds to the fun of it
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  #7  
Old 05-15-2025, 09:19 PM
Keebz Keebz is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
I would pair a wizard, rogue, or bard with pally.
Rogue would be another doable one, esp. if they're twinked enough. Paladin will do like all of the heavy lifting in combat, but scouting and corpse dragging are pretty useful.
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  #8  
Old 05-15-2025, 09:51 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Paladin + Mage should work. Mage brings the DPS Paladins lack. Paladin brings the CC Mages lack.

Biggest issue I see is the Paladin will probably be using a lot of mana from 9-44 until they can use Deepwater Helm + Arms at 45. This is especially true if you don't have Narandi Crown and/or Fungi Tunic.

You may need to have the paladin meditating while the pet tanks the mob after the Paladin CCs and pulls.
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  #9  
Old 05-16-2025, 08:30 AM
Lifebar Lifebar is offline
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Sounds fun with a mage! If you're playing for fun and progression is not your main priority. Why NOT play a non-traditional duo? If you hate it roll up somebody else. Have fun!
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  #10  
Old 05-16-2025, 08:42 AM
kjs86z2 kjs86z2 is offline
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pal + mage if you want a coth bot in your stable

pal + druid if you want a port / potg bot in your stable

pal + bard if your bard player isn't skillcapped
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