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#2
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Goblin nets were the most fun I had in EQ
If I had an EQ server, i would model most rechargeable items off of them. Recharging items for cheap, to make the game more fun and you more powerful is rad. As for your question OP i have no idea.
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I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#3
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Hate and Agro are interchangable terms. Its the math behind who the mob is attacking (i.e. who is tanking).
When it comes to just regular melee damage its pretty simple...1 damage = 1 hate/agro. You'll sometimes here people refer to just weapon damage only as "white damage". Generally when people are discussing hate/agro values they are looking at procs/spells/clickable items. For example if someone was using a weapon that proc'd a stun and that stun did 400 hate/agro then you would have to do greater than 400 white damage (aka not using any spells/procs/clickables) before the mob would turn around and attack you instead of them. Not a very important concept at low levels but as the game progresses and you fight harder and harder mobs that do more and more damage being able to manage the agro and ensure the mob remains attacking the intended tank is important. This is why people care to understand how much agro/hate they or someone else is building on a mob. At the highest end of the game, one mistake that pulls agro on a mob could wipe entire raid forces (including multiple competing raid forces) and people get big mad when you get them killed and/or fail on a raid mob. People will do parsing and testing to measure the agro effects of different items/spells. For example you could cast slow on a mob which has an unknown amount of hate/agro it delivers on that mob, then someone else does melee damage only to that mob, once the mob stops attacking the slow caster and starts attacking the melee damage player then you know the melee player now has more hate/agro into the mob. At that point you simply stop attacking and add up all the damage the melee person did before overtaking the caster in agro, that is how you can define what the hate/agro value is of any specific item/spell. | ||
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Last edited by WarpathEQ; 11-13-2025 at 03:46 PM..
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#4
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Is the hate from the maximum possible damage of each swing or from
the damage done? Can’t be the latter, because an initial miss still generates hate. | ||
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#5
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Hate / Threat as a unit of measure.
I'm intrigued. | ||
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