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#1
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Couple noob war related questions. I tried reading a lot on the topic but I can't find anything decisive on most questions. I got a fair bit of melee knowledge but warrior specifics are a blind spot.
I'd like to group as much as I can but I'll probably solo some too due to schedule. No real raiding in the cards for now but not impossible eventually. I'm spending about 60k on him so decent gear but nothing crazy. No access to raid rots for now. Race: I know ogre is min/max due to stats and FSI but god they're FUGLY with velious plate. Looks like they're wearing a trashbag with a kid's drawing stapled on their belly. I find troll looks a bit cooler and the regen is very appealing for the QOL factor but probably not all that amazing post 60 compared to FSI that keeps on giving. I kinda like the underdogs though but ogre still also feels too good to pass up. Starting stats: everyone always says sta for most melee classes and it makes sense for warriors but since aggro for war seems proc dependent and most race have shit starting dex wouldn't dex be the move? Especially for ogres since they have an easier time capping sta? With tunnel gear there doesn't seem to be a lot of good dex options as opposed to sta/str and even with FOS you're a long way off. My understanding is no white damage weapon can beat anything with a 400hate proc and non-raid warriors seem to struggle with aggro so more dex seem like a good move if it doesn't come at great cost. On the other hand procs kinda seem gimmicky for grouping. You can always readjust weapons but you can't change starting stats though. Speaking of capping, what's the stats priority in a non-raid/leveling situation? 205sta to cap with shaman buff with as much HP/AC you can find and bonus points for gear with decent dex? Not sure what's the best play here for a leveling warrior. Early on I guess all the +hp is king then around 40-50 you try to cap sta? Thanks. | ||
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#2
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Procs start to help in the late 40's-50's but in the end it's your groups responsibility to manage aggro, and all aggro issues can be solved with root. While Ogre's FSI is great for raids, if your focus is just leveling in general regen is going to be a massive QOL and improvement for your uptime. Trolls also have great base stats and I've seen Half Elves and Gnomes tank AoW so you won't be disqualified from raids on the basis of your race choice; go with what you think looks best since you'll have to be seeing every time you play. | |||
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#3
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Yeah I have 1 fungi I swap to the toon I'm currently playing the most. Troll regen at 51+ is almost 2 fungis while sitting. Then it could be argued how much it matters in a group setting. In your 50s it is like 10khp/hour standing with a fungi but in battle it doesn't really matter. Saving 2-3 CH an hour isn't really significant the more I think about it but solo it is probably a big deal but I'd like to group as much as possible even if it may be hard.
FSI must be nice in crucial fights but in general I don't find I get stunned all that much and as a melee when it happens it is always annoying for sure but rarely impactful. And yeah, I know it doesn't really matter ultimately since a wood elf in swim aids tanked AOW with a rusty dagger at this point but for a casual every little bit help since you can't lean back on gear as much. | ||
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#4
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Do NOT roll a Troll/Ogre just for their stats/racial unless you know that you're a hardcore min/max type player and won't be happy with the character otherwise. If you find yourself annoyed by their appearance before you even make the character, trust me when I say those feelings will grow ten or a hundred-fold after days of staring at them in-game.
The most important thing is liking your character, so roll a race that you enjoy looking at. Race isn't actually that important for Warriors anyway, as has been noted. Even solo it won't matter that much. For example, Troll Regen doesn't really start playing a factor until 50+, and by then you'll probably have a Velious BP clickie that will out heal it. And you said you already have a Fungi, and can also Bind wound. Healing is not a problem for a soloing Warrior, the hard part is finding reliable single pulls. Dwarves have really great stats and barrel rolls. Wood and Dark Elves are rare and make great Fashion quest. Gnomes get clickie haste arms, which are the true min/max for a solo Warrior. Don't feel like you have to roll a Troll or Ogre. | ||
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#5
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#6
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There’s a guy on here who does 255 dex builds he did a troll war maybe check it out. I’d def go troll over ogre for solo build. regen will be huge 50+ for lowering downtime and trolls fungi graphic is just way better imo.
I’ve done dex builds but just found it too unreliable when you actually need it (slow and root). I’d personally just put it all into str / stamina. Str to try to always be max str but also sta gives you better cripple range. If you cap early who cares then focus on other gear. Barb is a 3rd option great stats fashion and still get slam. Yes all war kicks stun at 55 but slam still has a higher skill cap and you get it at lvl 1. | ||
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#7
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Regardless of which race you choose, your item priority looks like this:
1. Fungi Tunic - ~40k at worst across both servers 2. Seahorse Belt (34% Haste) - ~14k at worst across both servers 3. Reaver - ~5k at worse across both servers 4. 2x 6/65 or 5/55 HP Rings. 5. Any 0.5 ratio weapon for leveling from 1-20. Reaver isn't a great weapon from 1-20 due to damage cap. This will allow you to level from 1-50 comfortably either solo or group. Fill your armor slots with whatever you can as you gain plat while leveling, or get more plat from your main. Alternatively you could downgrade your haste item to Silver Chitin Hand Wraps (22% haste) to save 13k, and use that 13k to fill out your armor slots with stat pieces like thick banded belt and HP pieces like Dire Wolf-Hide cloak. You could also get jboots if you want, or stick to SoW pots. You don't absolutely need a 34% haste item for leveling in the lower levels. 22% haste is already great. If you end up going gnome, clockwork arms are like 2-3k, plus recharge costs. In a group people should be rooting the mobs so you can tank them. 40+ is when some of the better agro weapons become proccable, so I wouldn't worry too much about agro proc weapons until then (assuming you don't get bored and stop playing before 40). Levels 1-40 are quite easy anyway when it comes to solo/group content, so a high DPS weapon like reaver will work wonders.
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Last edited by DeathsSilkyMist; 02-10-2026 at 12:36 PM..
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#8
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Relying on procs is not fun. Even with Truncheon, sometimes my warrior struggles with fights because the Truncheon won't proc until the mob is nearly dead, or until I'm nearly dead.
Ogre is good for FSI when raiding - but in a group it doesn't matter as much. Soloing doesn't matter as much. I have levelled two warriors, Ogre and Iksar - and there is not a significant difference in tanking solo or grouped between either. Stuns are annoying, but it's not like Warrior can cast any spells. So you don't get that "You cannot use that while stunned" that annoys caster classes. Iksar was more challenging than Ogre because of faction - but if I rolled a new Warrior, Ogre would be bottom of the list of race choices. Ogres are ugly. Everyone min maxes. I would love to see some more RP players, or various warrior races. Some are obviously not great choices (Elves, Gnomes) because of low starting strength and stamina. My advice: Play what you would like to look at. Troll has a great fashion aspect, and the regen is really nice at 51+. But that 20% exp penalty is a killer. I think if you're truly going for a casual build - forget all of the e-leet min/maxing strategies that are posted all over this board and just play what you would enjoy logging into and looking at. | ||
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Last edited by Defo; 02-10-2026 at 12:32 PM..
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#9
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Gnome war BiS - self haste buff, wall hacks, goggle helmets. Need I say more?
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#10
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