![]() |
#1
|
|||
|
![]() Can anyone offer suggestions on some good 3-man group setups? Something for leveling together but also melding into full groups when they are available? I'm not sure if it would be better to streamline or look for three classes with utility.
| ||
|
#2
|
|||
|
![]() SK
Shaman Monk or Necro or Enchanter Would be a nice trio, give you tank, heals, slow, haste, pulling/dps or crowd control | ||
|
#3
|
|||
|
![]() Enchanter druid combos give you access to every single ability in the game so if you add any sort of tank to that duo you are golden.
heal slow haste nuke dot root snare ds charm mez regen mana regen buff debuff stun invis invis vs. undead sow ports evac Am I forgetting anything? | ||
Last edited by guineapig; 03-23-2010 at 01:12 PM..
|
|
#4
|
|||
|
![]() Bard
Shaman Anything - (tank is obvious here, especially a hybrid. Ranger can even be considered, since the collective debuffs of the above classes render him a viable tank until you can group something else in.) | ||
Last edited by Ferok; 03-23-2010 at 01:14 PM..
|
|
#5
|
|||
|
![]() I like the War (make sure you get something that procs) Cleric Mag groups
| ||
|
#6
|
||||
|
![]() Quote:
Thank you all for the suggestions. We're reading this and getting some very helpful ideas. | |||
|
#7
|
|||
|
![]() As a warrior I would recommend the SK/Pally/rang/ or whatever to serve as a tank... I play a warrior and it's pretty demoralizing sometimes how hard I have to work to hold aggro
edit* not that it can't be done or whatever, just that you're better off with an SK unless your tank friend or yourself is committed... warriors are still cool as hell, just take that much more work for the same return | ||
|
#8
|
|||
|
![]() If you guys know how to play the game, argo wont become a problem in that group till you get close to lvl 8 or so and by then you should be able to pic up a procing weopen for the war
| ||
|
#9
|
|||
|
![]() I don't know of a pre-10 proccing weapon
| ||
|
#10
|
||||
|
![]() Quote:
Unfortunately, prior to the addition of the %heals (which is PoP era I think) I remember druids just not being a very adequate group healer in Velious/Kunark. Similarly, I can remember being annoyed when a group had both a druid and a cleric: the druid ended up spending mana nuking since typically a cleric could handle the heals (especially when you count in slows). And unfortunately, druid is a very weak dps class for group purposes. I guess my point is: it's a nice trio, but at some point you've got something akin to dead weight in a class that isn't very useful in a 6-man group. I guess the utility makes up for it though, if they're very skilled. Since druids solo so often/easily, there's often a lack of "group skills" in many players which may account for part of my sentiment. | |||
|
![]() |
|
|