XP rate
So will red99 go with the standard p99 XP rate, i.e months to get to the upper levels without unhealthy amounts of play? I was thinking that this might deter a lot of people from playing, because most are already pretty fed up with leveling from p99's stagnant pace, and a PvP server will only make it harder. Maybe something like double XP on weekends? I think it'll be important to get as many people to play as possible, and unlike the older PvP emu servers, people aren't hungering for the classic experience anymore, just the PvP. Getting killed regularly or chased out of zones is only going to make leveling slower, so I suspect some kind of XP boost might be necessary to ramp up the popularity, at least in the beginning. Double XP weekends seem like a great way to ensure activity when it really counts, especially if it launches soon when most people have just gone back to school/work.
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