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#1
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Melee hits against pet should either do no damage (By miss/dodge/whatever) or maximum possible.
Right now they mitigate damage in a similiar manner to which a npc or player would do, which is not classic (Nor in the slightest bit balanced). | ||
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#2
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Speed up the fixing of this bug by posting evidence if you can (use archives of old eq sites using the wayback machine, patch notes, or whatever other links you have).
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#3
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Do people seriously not remember this? It's a huge reason why mages would rarely ever heal their pets and neither would grping with a healer be worth it.
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#4
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No its true, there was never mitigation against pets. It's why it was always worth it to knock down a mage/necro pet first
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#5
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bump
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#6
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When was this suposidly changed so that pets would mitigate player hits? (if ever)?
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#7
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I don't remember it being either way as I never played a pet class but if pets couldn't mitigate any damage what is the point of the mage line of spells that lets them summon ac gear for their pets?
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#8
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You refering to phantom line?
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#9
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Quote:
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#10
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Quote:
Kinda tangently supporting this: You can get weapon/defense/etc skill ups vs. blue (or higher con) pets on Al'kabor, but of course not against other players. Like the pets are treated as true NPCs in all ways (skill ups... PC damage done to them? etc) | |||
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