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  #1  
Old 10-23-2011, 04:08 AM
MakeYouMad MakeYouMad is offline
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Default Is this enormous balance problem going to be fixed somehow?

Typically, every good player on PvP servers either has casted or potion SOW up 24/7. On this server, they made it so root removes SOW and root lands a lot even on 140MR.

This has the following implications:

1. Every pure melee vs caster fight, the caster will be able to keep his casted or potion SOW up, the melee will have his SOW knocked off with root and be running slower with Jboots.

2. Every pure melee vs hybrid fight, the hybrid will be able to keep his SOW up while the pure melee will have his instantly knocked off with root or snare then be forced to use Jboots.

How the fuck is this balanced?

It was already next to impossible to chase down casters in outdoor zones, now melees will also be running slower than them too? Let's not forget that emu servers don't track player movement as well as EQ live, so it's already harder to hit targets running away from you in the first place. These two factors combine together to be a large balance problem.

This is starting to look exactly like VZTZ, big changes made to the game with no regards to melee vs hybrid or melee vs caster balance.
  #2  
Old 10-23-2011, 04:14 AM
mimixownzall mimixownzall is offline
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Not EVERY pure melee vs caster fight. If you find a mage without his pet, that is an easy kill right thuur.
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  #3  
Old 10-23-2011, 04:34 AM
Null Null is offline
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Quote:
Originally Posted by MakeYouMad [You must be logged in to view images. Log in or Register.]
I think that root and snare should not overwrite movement speed effects like SoW due to how much more often they land compared to classic.
I have already brought this up to my pal developers but we didn't have a lot of time to talk it over as something to change. However I will bring it up again next time we are talking about related topics.

Thanks for the concise and non-douchie beta feedback good sir!
  #4  
Old 10-23-2011, 06:04 AM
Bockscar Bockscar is offline
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Aren't we going with classic resists where root/snare basically don't land on people in PvP gear? We won't need retarded fixes if we stick to classic. It worked then and it'll work now. We've seen what happens with custom shit.
  #5  
Old 10-23-2011, 07:33 AM
Clearrain Clearrain is offline
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getting rooted or snared barely ever occurred at high level. It made my earth pet kind of useless other than being a badass.
  #6  
Old 10-23-2011, 07:59 AM
Billbike Billbike is offline
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[You must be logged in to view images. Log in or Register.]

It's beta. No need for a tantrum.
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Last edited by Billbike; 10-23-2011 at 08:05 AM..
  #7  
Old 10-23-2011, 08:54 AM
Palemoon Palemoon is offline
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For what it is worth, currently on Al'kabor:

Roots will NOT remove SoW

Snare type effects WILL remove SoW
  #8  
Old 10-23-2011, 09:05 AM
Mardur Mardur is offline
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Tantrum is the only form of communication that he knows.
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lol wut
  #9  
Old 10-25-2011, 06:39 AM
Scailed Scailed is offline
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[QUOTE=Palemoon;442061Roots will NOT remove SoW

Snare type effects WILL remove SoW[/QUOTE]

Correct~
  #10  
Old 10-25-2011, 06:40 AM
Scailed Scailed is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
Aren't we going with classic resists where root/snare basically don't land on people in PvP gear? We won't need retarded fixes if we stick to classic. It worked then and it'll work now. We've seen what happens with custom shit.
agreed
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