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![]() I am down for item loot or any other ideas of pvp death consequences. The reason being is I do believe their is such a thing as a pvp crime. Making pvp extremely costly makes the population more inclined to force all players to self govern themselves.
This idea of "hardcore" is a delusional concept. The more free community and competetive is the one that removes the pests and forces the individual to have standards. Anyone without standards (virtue, honor) where removed like any rodent or disease infested bug. Killing people randomly and having the "survival of the fittest" attitude just leads to who is the victor, the cockroach or the disease that is attemping to kill it off. On VZ when item loot was on there was such thing as quality pvp. We had players who honored certain codes of conduct like corpse camping and training while others who didnt. The ones who didnt where outcasts who where killed on site and only had the ability to deal with each other in trade. Virtue is the "fittest" this whole tribalism concept of who can be the best trash can or cockroach is a childs view of reality and wouldnt survive in a world where death was the consequence. The greater the consequence the better individuals govern themselves. In this we can have a great pvp community and without this we just have a sewer of a pvp server where the diseases and rodents fight it out on who can smell and be the lowest form of pvper. | ||
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