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#1
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Last edited by Lulz Sect; 11-11-2011 at 01:02 AM..
Reason: PPFFTCH
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#2
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can we ban this fucking idiot yet?
its probably wehrmacht | ||
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#4
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I believe lvl 30 or 35+ you didn't have to anymore and could still gain meditate skill just sitting. This was an added change but I don't know when.
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#5
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I recall this being true, but it makes me wonder how classic we have to get.
I wanted to try making a halfling paladin but apparently that wasn't allowed. Not sure how that really breaks immersion when there were gnome warriors in classic though. | ||
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Last edited by Kain; 11-11-2011 at 03:36 AM..
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#6
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Quote:
But as for the short races that got new classes, I think halfling paladin is the biggest stretch :P The clerics all worship Bristlebane, which is really cool! But they can't really have paladins that are out to cause mischief and mayhem, so they're all stuck worshiping Karana. And Karana is a traditional paladin deity, but the class itself doesn't really fit in well with lore of the race. I mean they're supposed to be like playful, lazy and carefree creatures; not knights in shining armor. Of course, gnome knights don't make all that much sense either.. but at least they fit in with the cleric and necro deities [You must be logged in to view images. Log in or Register.] The only new combination that made a lot of sense was halfling ranger.
__________________
“Smile, breathe, and go slowly.”
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#7
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As a person who fixed some of these once-thought unfixable issues, I will say this:
Yes, it's possible. It just needs to have time set aside for it. Nilbog's original post is spot-on. It will require: - Opcode to start meditating (0/1 flag) - Serverside checks to prevent meditating while standing and other invalid conditions. - Serverside handling of the opcode to turn meditating on. - Extra: Disabling other UI elements as well as the viewport to simulate book in the face when the book window is up. The UI element would cover the entire viewport in classic. - UI element when pressed sends opcode with 0/1 flag depending - UI files modified to support the UI element The last two will take considerably long, the others are trivial and can be done in a day. While I am on the subject of classic, I may start work on a "true classic" UI using the elements from the original bmpwad files. I just recently found out the dimensions of every single window so the only thing left to do would be to write XMLs. This would mean that there would be a single chat window, no options for transparency, and all UI elements would be locked for a true classic experience. The original UI was the XML-based UI hard coded, in case anyone was wondering. Hard coded meaning the dimensions, the names of the tga/bmp/tegra overlays, etc, were all embedded in the client and could not be modified. The same effect could be achieved with the XML-based UI and minor edits to the files to disallow some features, sans some important things like the character window viewport (which was broken in DX8 anyways.) This UI would be *completely* voluntary when first released and there for immersion only. If it is successful, I will implement the UI from velious as an XML-style format, and those two will be the only UIs allowed, pending review from Nilbog or Rogean to force them.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#8
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Quote:
__________________
“Smile, breathe, and go slowly.”
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#9
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Quote:
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#10
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Ain't this spellbook neat and organized? Its perfect and it only took me 40 hours!
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