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#1
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![]() I've wondered about this often, seldom seen it discussed, and it hasn't really come up yet, but I would like to know ahead of time. Do you think it is ok to roll on an item you already have under these circumstances:
A good example would a fungi tunic or SoS. Logistics aside of being able to loot it, do you think it is cool to to /ran on it? Obviously among friends, this issue is moot. Common sense would tell me in a PUG, it would be fine. Something just smells a little wrong. Big ticket items are commonly sold for pp which would allow you to get things you need so it seems to me all should be able to /ran. Just curious what the general consensus is. Not trying to be greedy here, and in general it seems a little unfair when one 1 party member gets a windfall (would be nice in a PUG to try and sell quick and split pp), but I would think it more fair that all are allowed to roll.
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Reptak - 60 Ikky Monk
Iniquity - 59 Ogre SK Aidar - 54 Woodelf Druid Chimeran - 36 DE Enchanter <The Mystical Order> | ||
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#2
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![]() Assuming you are with the same 6 people all night, the first drop is /random between the 6, then start getting each person a piece of loot until all have one, then start over again. If you had one from a previous visit to the camp (read: with different members), then I'd say its fair game for all 6 for you to try to obtain a 2nd of said item. Where it gets into the grey area is when loot dropped for 6 people and one person won it, then 1 or more persons were replaced, but some original members still remain and another piece of loot drops. Do the other original members that didn't win loot have priority over the new guys? (I don't have that answer, and I'm asking rhetorically)
TL;DR: Greed + Round Robin.
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Last edited by falkun; 11-18-2011 at 02:20 PM..
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#3
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![]() Greed it all, unless there's a predetermined arrangement (such as in a guild or friends). I think round robin is fine too - this does NOT apply to bringing something that you got before the group formed. Selling and splitting the money would be ideal but it's not practical.
NBG only on crap you wouldn't bother selling. | ||
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#4
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![]() Quote:
As far as new members coming into a group they should have their equal chance to win loot from the point they came in. Other people who were there before may not have won loot but they had the chance. The grey area for me is what happens with people who have won an item already are still in the group when new members have joined.
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#5
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![]() that's why greed on everything is the simplest, and my preferred method. shit sucks to have someone win 2 gebs in a row. that's life. it will happen to you one day too.
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#6
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![]() Greed rolling is the only capitalistic way of doing loot because it doesn't penalize the fortunate. Raiding is the only exception of course.
For the record I've always been a horrible roller and dirt poor. Still, better to lose an item due to rolling than justification. Note: I think round robin is fun amongst friends but since all items are valued differently it's not perfect for strangers. Same reason a cash based economy works better than bartering. | ||
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#7
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![]() "Consensus" on this server if any could be named would be "greed greed greed".
That aside, I try to persuade groups to do the following: NBG on spells (arguable, I just like it that way - if people don't wanna go along with it, I'll skip that) and if wanted, melees get exclusive rolls on non claimable spells instead. In general: Roll on every valuable drop you like. If you win something, you're out until everyone got something (basically round robin). However. If you wanna roll on a better item - do so, and if you win, hand your old win down to the group for another roll. -> In other words: Common sense! Now for what I haven't tried yet: It gets tricky when replacements come in. I would never deny a new joiner to roll on anything from the moment they join. So what to do with people that were in the group before? In this case I would say "everything resets". BUT - among previous group members, previous winners could roll again and in case of a win give their win to the second highest roller who was already in group before. Of course that means giving up your "turn". So it would be decent if the person that got your win would roll for you until you get some (lesser) win in return. Not sure I made much sense, I hope I got my idea across [You must be logged in to view images. Log in or Register.] The good thing is - the common sense part (first points) is easy to realize in groups. And the "I win my 2nd hiero cloak, but I give my win to you" thing is something I can do in private with someone. If the group would object to me letting someone else loot, I can always give that person the item I have, and loot myself. Cheers, Slozem (shit luck on dice, never won an item beyond 12k yet, and lost JBB with 5(!) out of 6 dice rolling for me) | ||
Last edited by DoucLangur; 11-18-2011 at 05:47 PM..
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#8
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![]() I would say that the general server consensus on this is that Greed is the only way of being completely fair at all times. If ANYone wants to roll on a drop, they can.
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#9
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![]() Personally, I think need before greed seems more in keeping with the original spirit of Everquest and the way it went down long ago.
One thing I do agree on is that if this is discussed and accepted up front, then anything is ok.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#10
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![]() NBG is bullshit on items that are worth 50k. people exploit the shit out of that. They bank it or won't use it anyway, claim need on it, and then you see them auction that shit in the EC Tunnels an hour later. Greed everything, it's the only fair way.
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