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Old 02-22-2012, 02:11 PM
Tricky Beverage Tricky Beverage is offline
Sarnak


Join Date: Nov 2009
Posts: 259
Default Zordak Ragefire

Kanras,

I have posted in a new thread because I thought it might be cleaner/easier than bumping the old one. However, Elethia's thread that I refer to throughout can be found here

http://www.project1999.org/forums/sh...light=ragefire .

I realize that you made some fixes to the Ragefire spawn cycle in this past patch. However, I'm not sure they're working as you'd intended. Or if they are, I'm not sure his current spawn implementation is classic. Either way, I thought I'd bring it to your attention and plead with you to help the server's clerics out.

According to all of the classic evidence in Elethia's Ragefire spawn cycle petition thread, Ragefire should pop 0-72 hours after Naggy dies and then every 23 hours thereafter until the next Naggy spawn. This spawn pattern seemed to receive overwhelming support in Elethia's thread as being the classic spawn mechanic.

You replied to the thread saying only that the Ragefire spawn would be fixed, 0-3 days post-Naggy, multiple spawns possible per Naggy, pending update. Although you never explicitly said it, it seemed that everyone in the thread believed your response to mean the during the next patch (which turned out to be on 2/20) the spawn cycle would be implemented according to the classic evidence presented by Ele and supported (at least anecdotally) by all the clerics in the thread who played classic. Everyone seemed to be under the impression that Ragefire would spawn 0-72 hours after Naggy dies, and that Ragefire would then pop every 23 hours thereafter until the next Naggy spawn.

When Naggy and Ragefire both spawned in one afternoon immediately following the patch (2/20), we all believed that Ragefire's spawn cycle had been fixed to the classic system and that he would be popping roughly once a day for the next week until Naggy respawned (+/- Naggy's variance). However, after being at this camp over 30+ hours between Ragefire pops, I can say with certainty that Ragefire is NOT spawning on the 23 hour schedule we thought was intended. I'm not clear on whether you did modify the Ragefire spawn to ALWAYS be 0-72 hours or if neither half of the spawn cycle fix went in at all. Thus far, it's possible we just got lucky on the first Ragefire and the spawn cycle hasn't changed at all post-patch (seems unlikely, but we won't know for sure unless/until Ragefire takes over 72 hours to spawn).

Was this forgotten, or are we doing it wrong?

Thanks!
 


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