Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 03-20-2012, 07:11 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default Mob resists are far too high

This is with a level 49 druid against a level 39-42ish mob. The two roots wearing off after the 4 total resists in a row were early breaks. The fight right after this one, there were 2 total resists on Grasping Roots followed by four very early breaks.

The odds against this should be fairly astronomical if following the normal Classic resist rates.

[IMG][You must be logged in to view images. Log in or Register.][/IMG]
Last edited by Slave; 03-20-2012 at 07:16 PM..
Reply With Quote
  #2  
Old 03-20-2012, 07:37 PM
baub baub is offline
Fire Giant


Join Date: Jun 2010
Posts: 511
Default

is that AC island? the cyclops that spawns there has always been an undercon
Reply With Quote
  #3  
Old 03-20-2012, 08:23 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by baub [You must be logged in to view images. Log in or Register.]
is that AC island? the cyclops that spawns there has always been an undercon
Yes, and if that is the case, then of course undercons were probably Classic. Unless people just were overly intimidated by casters, bad RNG, etc.
Reply With Quote
  #4  
Old 03-21-2012, 12:01 AM
Sinder Sinder is offline
Aviak

Sinder's Avatar

Join Date: Aug 2010
Posts: 84
Default

I was getting major resists in unrest last night on my necro with lifedraw which has to my knowledge since 1999 been nearly unresistable (-200 magic resist check)... none of the mobs I was casting on were magic immune mobs. i was able to land on blues and some whites but when i went into the yellow or red realms nothing stuck
Reply With Quote
  #5  
Old 03-21-2012, 12:17 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

I've seen this thread a million times before and all I can say is that on neither my bard nor my enchanter did I ever notice resists being "too high". I've noticed resists being streaky, but nothing that seemed out of the ordinary. If you're used to other eqemu servers you will find the resists bad here, but that's because other emu servers have completely fucked up resists (where someone can reliably fear a mob 30 levels higher than them, for example). As for the "major resists" that the poster above me talked about, you should post some logs. Some mobs will automatically resist because they're too high leveled (I don't know the exact formula but mobs in a certain level range will 100% resist your spells), so keep that in mind also.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Reply With Quote
  #6  
Old 03-21-2012, 01:08 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Obviously Lifetaps should be landing more or less 100% of the time, even on yellows. If he's got screens of Lifetaps being resisted, that's an issue. Overall it's been my impression that resists here are much tougher than they should be on most NPCs... it may have something to do with the lower levels. There have been too many times, too many DAYS at a time where I've thought, "this should simply not be happening."
Last edited by Slave; 03-21-2012 at 01:10 AM..
Reply With Quote
  #7  
Old 03-21-2012, 08:08 AM
bounky47 bounky47 is offline
Aviak

bounky47's Avatar

Join Date: Feb 2012
Posts: 63
Default

If you wanna look more into this, cause I really have no idea how classic resists were, you can't use lifetaps as a judge. Google project1999 ivandyrs hoop. No idea why they nerfed all lifetaps instead of just that one, but before the patch lifetap seemed to be a guaranteed hit.

I would link it but I'm on a phone.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:26 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.