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Old 04-23-2012, 04:34 AM
Fame Fame is offline
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Default Shaman - Nec/Sk/? Dungeon Duo

From what I've seen, yet another..

Hi, I started here a few weeks ago and talked a friend into joining too. We're going to be lvling duo with a Shaman/X. From a general stand point, we chose shaman because what we read lead us to believe that the shaman/x is one of the more powerful crawlers. Is that the case? We would like to be able at the endgame, to duo some of the harder/(greedy) camps and kill named mobs.

Do we go Necro or SK? We're both new but have a general understanding of game mechanics, is root-rot goin to be our bread and butter? Would the SK be better here in the long run if not?

Is there a better option? I don't know if we have what it takes for a charm style duo. Not sure if Enc is a no-go, maybe. How is Mage/Nec? On the Nec/Nec I have seen, do the dots stack? Is nec outta the picture for dungeons? Do we throw a druid in the mix? Not min/maxers but we would like to be faster than say a war/clr but the main preference is ease, meaning, less running around, more taking the hits or rooting.


Bottom line, like everyone else here, we want to go deep. In dungeons. Is this the combo for us?

Thanks for any input! Oh and on a side but important note, we would like to be able to eventually twink some melee alts. So any camps that might have the more expensive items that we would want could also be taken into consideration for the duo.



TL;DR
The goal: Duo from 1-60 w/ occasional groups. With the majority of exp coming from dungeon crawls. Shaman/SK or Shaman/Nec or Shaman/X?
  #2  
Old 04-23-2012, 04:42 AM
Slave Slave is offline
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I think that Ogre Shaman / Ogre SK is one of the most powerful duos possible in EverQuest. Not only is the SK the most powerful and most effective experience tank, they are superb pullers. The Shaman is viable forever as a healer because Slow line is so wickedly overpowered, and they only continue to increase in power.

For two characters that won't be doing much solo time, and will be supporting each other in groups, you can't really ask for a better duo.

SK attributes: 75 Agility and the rest into Stamina
Shaman attributes: 75 Agility and the rest into Stamina, then a tiny pittance into Wisdom.
  #3  
Old 04-23-2012, 11:22 AM
godbox godbox is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
I think that Ogre Shaman / Ogre SK is one of the most powerful duos possible in EverQuest. Not only is the SK the most powerful and most effective experience tank, they are superb pullers. The Shaman is viable forever as a healer because Slow line is so wickedly overpowered, and they only continue to increase in power.

For two characters that won't be doing much solo time, and will be supporting each other in groups, you can't really ask for a better duo.

SK attributes: 75 Agility and the rest into Stamina
Shaman attributes: 75 Agility and the rest into Stamina, then a tiny pittance into Wisdom.
pretty accurate except for the sham stats http://wiki.project1999.org/index.php/Shaman
read that pretty much explains why wis>sta

You cant go wrong with sta and I wont get into debate over it since both are viable but I got an ogre sham I went with wis I dont regret it at all where my gear is now my sta will be max once I get the last stam buff upgrade and my wis is like 145 I think. I never have mana problems. and sit around 1800hp self buffed atm and about same for mana.
sham gear hp>ac>mana>wis>sta for gear
sta wis rant over

frew things from my experience being that necro/sham/sk are the 3 classes I have so far played extensively here and on live. necro/sham have some overlap of poison and dot spells.

if speed is a factor at all your gonna feel that exp penalty hard the whole way duod with sk over necro from the penalty (which if you are coming from modern mmos do not scoff at it does suck and is super noticable although mitigated if duoing mostly).

I duo with necros more frequently than sks on my sham because (and this wont apply as much 55+ I guess) we can pass mana and or life back and forth to each other at really nice rates whereas with a SK no matter what you do when they oom they oom and they're not damage dealers like necros are so auto attack (while decent with sham buffs) is gonna be unimpressive. Conversely paired with a sham a necro pet should be able to tank any slowed mob (exceptions exist im sure) just fine without an exp penalty and definetly an increased kill rate.

If a mob is rooted which it should be SKs amazing holding abilities go out the window leaving you with waaaay worse FD puller than a monk who does waaaaay worse dmg than a monk. Id take monk/sham over sk or necro tbh it really is broken how well they pair.
Last edited by godbox; 04-23-2012 at 11:27 AM..
  #4  
Old 04-23-2012, 11:56 AM
Tuffpuppy Tuffpuppy is offline
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I vote for Shaman + Monk. With slow, the monk can tank pretty much anything leveling up. Monk brings a lot to the group, and mend can save you if needed. Also if you are planning on staying a while, Monks become super strong in Velious.
  #5  
Old 04-23-2012, 04:48 AM
Deverell Deverell is offline
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Shaman/necro will be easier much of the way and will do pretty well for most purposes, but there are times when you'll need a real tank. If you want to duo high-end stuff and be as flexible as you can with regards to where you can do, I'd pick SK. It'll also be a lot easier to form groups when you want to, tanks are in short supply while necros aren't a crucial part of any group. You'd level faster with the necro, you'll be able to do more with the SK. There's also much better synergy that way because most of the shaman's power is centered around melee buffs.
  #6  
Old 04-23-2012, 06:06 AM
somnia somnia is offline
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I've boxed shaman/monk on live during classic era with excellent results. Monks take damage well enough (especially if shaman has slowed mob) but dish out damage much better than an SK.

Mileage may vary here.
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Old 04-23-2012, 06:08 AM
Wudan Wudan is offline
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Shaman & Shadow Knight is the best option here, no doubt about that. You will need SKs tanking skills in the end game.
  #8  
Old 04-23-2012, 09:51 AM
webrunner5 webrunner5 is offline
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Yeah, but doesn't SK Diease Cloud agro go by by in Velious?? Making a Paladin a better Tank agro wise.
  #9  
Old 04-24-2012, 01:50 PM
Deverell Deverell is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Yeah, but doesn't SK Diease Cloud agro go by by in Velious?? Making a Paladin a better Tank agro wise.
You just use Clinging Darkness by then. It's almost as good and more than enough. Any class with a spammable high-aggro spell can hold aggro from anyone who isn't actively trying to take it. Think of it like this:

You need 100 TPS (threat per second) to hold aggro from anyone who isn't trying to overtake you.

You can generate 400 TPS with DC if you want to.

You can generate 300 TPS with CD if you want to.

(numbers are examples)

Basically, any caster class can effortlessly hold aggro against anybody who isn't trying to out-aggro. Even a wizard could chain snare/stun, and a magician could chain malwhatever.
  #10  
Old 04-24-2012, 04:25 PM
endemictruth endemictruth is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Yeah, but doesn't SK Diease Cloud agro go by by in Velious?? Making a Paladin a better Tank agro wise.
Psst.... disease cloud is -not- our best aggro spell.

Not even close.

I'll leave it to you to figure out what is.
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