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![]() The changes in MOBs fleeing now requires melee chars to follow said mob and hit it. The second patch slowed their run speed to they can be caught up to. But now it is hard as hell to hit them. Very often I either can't see the mob or I am too far away, even though I am doing my best to be right at the sweet spot while they are running away and changing course. Pleas note that many of the times I see one of these messages, I seem to be exactly at the right spot to hit it (the client shows this anyway) but there maybe some disagreement between server and client predictive calculations. We might have a problem here.
I am just wondering... maybe MOB hitbox size was fine before but now perhaps it needs to be made a little larger to retune things to be properly playable? Devs?
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 04-23-2012 at 04:05 PM..
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