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#1
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![]() Hey devs, Gms, someone, please do something about this run speed. I aint got no proof or anything.
1. Mobs were slower off the jump without a doubt. Never ever had something run like this off me on live. Their run speed was never close to their pursuit speed. They did run faster than before, but it is broken now. 2. IIRC, if you had multiple mobs on you that agroed, they wouldn't run until there was only one left. 3. I don't think that shaman mobs would sow other mobs. I used to hunt in SolA a lot on live, and nothing ever ran so fast I couldn't keep up with it, and warrior/wizard mobs wouldn't run faster than normal.
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I have retired from the cap making game.
Teddee Bearfoot - 60 Halfling Warrior Hehateme - 60 Iksar Monk Freddee Bearfoot - 60 Halfling Druid Spooee Bearfoot - 60 Halfling Cleric <Gravity> | ||
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#2
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![]() Quote:
2. This was generally true, but not always. If you had a group of mobs in an appropriate xp range, I too remember them sticking it out until one was left. However, greens or very low cons would still run, grouped or not, when low on health. 3. Shaman NPCs always sowed their allies. The reason you don't remember it happening in SolA is because sow is an outdoor spell, and SolA is an indoor dungeon... | |||
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#3
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![]() Quote:
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Jorg Shaman
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#4
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#5
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![]() These threads wouldn't exist if people weren't spoiled for so long. On live you never went into a dungeon without snare. That's how rangers, druids, and wizards got invited to groups.
Mobs always SoW'd indoors.
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Formerly Radiation <The Relentless> - Cazic Thule
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#6
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![]() Its the stupid direction changes that drive me crazy. I don't ever remember them going that crazy years ago.
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#7
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#8
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![]() Egil you sig is awesome!
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#9
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![]() Egil is correct. Social mobs will stay if they have another of their type with them. I have used that fact to my advantage many times.
Additionally, MOBs do not follow the bulk of the rules players must follow. There are exemptions and exceptions, but they just prove the rule. This is why you turn into a Hulk-o-Maniac when King Xorbb charms you, because you temporarily switch to the MOB ruleset plus you have all that gear. -Brimacombe | ||
Last edited by Brimacombe; 05-02-2012 at 11:31 AM..
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#10
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![]() On live, mobs would sow each other in indoor dungeons. It was a cheat they had, and PCs could not do the same. Saw it many times.
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