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Old 05-02-2012, 07:14 AM
Teddie1056 Teddie1056 is offline
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Unhappy I am here to Kvetch: Run speed and mob agro.

Hey devs, Gms, someone, please do something about this run speed. I aint got no proof or anything.

1. Mobs were slower off the jump without a doubt. Never ever had something run like this off me on live. Their run speed was never close to their pursuit speed. They did run faster than before, but it is broken now.

2. IIRC, if you had multiple mobs on you that agroed, they wouldn't run until there was only one left.

3. I don't think that shaman mobs would sow other mobs. I used to hunt in SolA a lot on live, and nothing ever ran so fast I couldn't keep up with it, and warrior/wizard mobs wouldn't run faster than normal.
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  #2  
Old 05-02-2012, 07:45 AM
Destan Destan is offline
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Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
Hey devs, Gms, someone, please do something about this run speed. I aint got no proof or anything.

1. Mobs were slower off the jump without a doubt. Never ever had something run like this off me on live. Their run speed was never close to their pursuit speed. They did run faster than before, but it is broken now.

2. IIRC, if you had multiple mobs on you that agroed, they wouldn't run until there was only one left.

3. I don't think that shaman mobs would sow other mobs. I used to hunt in SolA a lot on live, and nothing ever ran so fast I couldn't keep up with it, and warrior/wizard mobs wouldn't run faster than normal.
1. Their pursuit speed is little to no different than it was on live. Run at diagonals with mouselook and they will never touch you. Not once, ever.

2. This was generally true, but not always. If you had a group of mobs in an appropriate xp range, I too remember them sticking it out until one was left. However, greens or very low cons would still run, grouped or not, when low on health.

3. Shaman NPCs always sowed their allies. The reason you don't remember it happening in SolA is because sow is an outdoor spell, and SolA is an indoor dungeon...
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Old 05-02-2012, 09:02 AM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Destan [You must be logged in to view images. Log in or Register.]
1. Their pursuit speed is little to no different than it was on live. Run at diagonals with mouselook and they will never touch you. Not once, ever.
This is not what he was saying. He is talking about mob flee speed on this server being as fast as their run speed upon initial agro. I'll admit it does look pretty funny when killing a bard npc to see them take off into a dead sprint at 21% health. I don't remember them running away at top speed.
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Old 05-02-2012, 09:14 AM
Rkahor Rkahor is offline
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Quote:
Originally Posted by Destan [You must be logged in to view images. Log in or Register.]
3. Shaman NPCs always sowed their allies. The reason you don't remember it happening in SolA is because sow is an outdoor spell, and SolA is an indoor dungeon...
Was just in chardok yesterday and the sarnaks there sow each other and I think thats considered an indoor dungeon. Don't think I could use my J-boots there
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Old 05-02-2012, 09:21 AM
Phased Phased is offline
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These threads wouldn't exist if people weren't spoiled for so long. On live you never went into a dungeon without snare. That's how rangers, druids, and wizards got invited to groups.

Mobs always SoW'd indoors.
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  #6  
Old 05-02-2012, 09:25 AM
webrunner5 webrunner5 is offline
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Its the stupid direction changes that drive me crazy. I don't ever remember them going that crazy years ago.
  #7  
Old 05-02-2012, 09:54 AM
Egil Egil is offline
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Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
.

2. IIRC, if you had multiple mobs on you that agroed, they wouldn't run until there was only one left.

.
This only works with mobs of the same type. If you're fighting two kodiaks the first will fight to the death. If you're fighting a kodiak and a snake the mobs will flee.
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Old 05-02-2012, 10:55 AM
feste feste is offline
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Egil you sig is awesome!
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Old 05-02-2012, 11:25 AM
Brimacombe Brimacombe is offline
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Egil is correct. Social mobs will stay if they have another of their type with them. I have used that fact to my advantage many times.

Additionally, MOBs do not follow the bulk of the rules players must follow. There are exemptions and exceptions, but they just prove the rule. This is why you turn into a Hulk-o-Maniac when King Xorbb charms you, because you temporarily switch to the MOB ruleset plus you have all that gear.

-Brimacombe
Last edited by Brimacombe; 05-02-2012 at 11:31 AM..
  #10  
Old 05-02-2012, 01:40 PM
bulbousaur bulbousaur is offline
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On live, mobs would sow each other in indoor dungeons. It was a cheat they had, and PCs could not do the same. Saw it many times.
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