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#1
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![]() Enough of the moaning about numbers we don't have access to. Can we all just get along and rally under the banner of using current Lucy resist values for every classic spell?
Makes everyone immune to root at 51mr while still making casters viable although they'll have to use different spells than the ones spammed currently: Necro Lifetaps - essentially unresistable Fire Line - essentially unresistable Cessation of Cor - need 197 dr to be immune Envenomed Bolt - need 175 pr to be immune Scent of Terris - need 181 pr to be immune Shaman Malo - unresistable Bane of Nife - 197pr to be immune Pox of Bertox - 197dr to be immune Wizard Lures - essentially unresistable Magician Mala - unresistable Malosini - 197mr to be immune Enchanter Tashanian - unresistable Rapture - essentially unresistable Asphyxiate - 197mr to be immune Largarn's Lamentation - 197mr to be immune Cripple - 181 mr to be immune Druid Winged Death - essentially unresistable Breath of Ro - 181 fr to be immune
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#2
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![]() Quote:
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#3
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![]() Scent of Terris, right there lol. That shit was about impossible to land. 181 to be immune lulsies.
I'm reading the rest of your values and drumming my fingers here... Where'd you get the values for root and snare being 51? I mean that does sound about right. I could land roots on people who were literally completed naked and ungeared on classic, except warriors who'd get naked resists pretty well.. This list doesn't look terrible as above... just keep in mind there were pvp resist calcs that are completely different from pve resist calcs. I'm not saying the fire/cold and everything in between is PERFECT here either. But it's not glaringly broken. If the major problems like the ones we keep harping on are fixed? Yeah I'd be more interested in really getting down to the nitty gritty. I used immobolize as an example when I was given some classic resist values and logic when I asked someone who had that code. Let me see what it said and follow up. | ||
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#4
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#5
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![]() For example, Root:
pvpbase: 50 pvpmax: 33 pvpresistcalc: 101 So assuming even level you'd need 51mr to be immune or assuming max level difference you'd need 68mr.
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#6
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![]() Just logged on my naked lvl 40 Bard. He has MM drum. With Elemental Rhythms + Guardian Rythms, I went from 25 MR to 129. So with 0 MR gear I have over a 90% chance to resist root. Had a few pieces of MR gear which a lot of best in slot pieces do, my MR would easily be over 160. Throw a GMR and im 200+ MR without even trying. Are you saying there is absolutely no point in this?
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#7
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![]() Here is the true to life, honest to God, exact fucking value and calcs for Immobolize and how the calculations should be determined. What I don't have / probably couldn't get is the algorithm that generates their "roll to hit" -- I don't know the seed for the random or .. really too much in that department. This is exactly how it functioned:
Undisputable: Spell: Immobilize (39) ID: 132 Resist: Magic, 0 (standard resists apply) PVP resist(base): 50 PVP resist(max): -5 pvpresistcalc: 101 result for lvl 39 enc vs. lvl 49 Player: calc is 101 base is -5 result : does NOT lands, 101 is number to beat but has no resist... so the target is deemed 95 resist points (-5 due to level difference) 1.) target is 10 levels lower, -5 is their starting point. so they would need a 106 Magic resist to outright resist the spell 2.) target is 10 levels higher, 50 is their starting point, they would need a resist of 51 to outright resist the spell. This makes sense to any classic player too. I didn't make these numbers up, I can post them for other spells. Shit, they might even match Lucy, I haven't compared. What it also proves is that level does in fact have a lot to do with how successful spells are to land. Now before you say "where's the randomness!".. the above *only* shows what level to deem "no this spell can never land on me as many times as you cast it". If you don't meet those values, you can still attempt to pass saving rolls. As I outlined above, I don't how how that works exactly ... but I do have this. If you don't meet that exact value: Quote:
This is how it worked kids. I'm not interested in retarded opinions. I'm interested in people who I know played on the classic pvp servers to try and knock this down. The above completely destroys any thing you or Null are going to post about "resists are fine because I have 128 mr and can still get rooted". That shit is real dumb son. I'm not saying Null is dumb and I appreciate his efforts to put an actual system in the game, it's something I'm sure took him a while and he did his best. What I've supplied here (oh and yes I can get more) is the guide lines for him or whoever picks up his work to implement a classic PvP system. You're welcome! | |||
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#8
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![]() so pushing your MR past 120 was completely useless in classic?
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#9
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#10
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![]() Depends on the spell.
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