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#1
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![]() Hypothetically, everyone knows that Velious is the final expansion and content that is guaranteed on this server. This means that Kerafyrm is truly the final end game mob that is guaranteed.
This raises the question of whether or not he should be raised? The best weapons in the game from the wardens will no longer drop if Kerafyrm is raised. However, it might be exciting to see Kerafyrm raised and the encounter accomplished by one of the capable guilds on the server. Should the sleeper be left asleep, or should he eventually be woken up? Discuss.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#2
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![]() The only reason Kerafym was defeated on Live was a bug preventing mobs from regening hp.
Sleeper needs to stay asleep. | ||
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#3
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![]() Quote:
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#4
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![]() It would be nice if they could leave him up for a year or so, but I doubt it will happen. Whoever the top guild is will come in and wake him once they're done farming the gear, so no one else can get the pre-awakening stuff.
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the absence of god will bring you comfort, baby
and planning's for the poor so let's pretend that we're rich and I'm not my body or how I choose to destroy it folk singers sing songs for the working, baby we're just recreation for all those doctors and lawyers there's no relief for the bleeding heart 'cause they'll be losing bodies tonight | ||
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#5
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#6
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![]() When Kerafyrm is awoken the Warder's are gone (Nothing else happens).
Sleeper's Tomb was revamped on Live during Planes of Power (There will never be any Post-item loot here). There are only 3 things you can get Primal off of in ST after Kerafyrm is awoken: Master of the Guard The Progenitor The Final Arbiter Thats it. Quote:
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Last edited by Treats; 10-28-2012 at 04:42 PM..
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#7
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![]() rogaen has pretty much said that if the server is still going strong during velious they will start adding custom velious era type content that will stay within the idea of keeping a classic balance to game
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#8
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![]() If all 4 warders die, and Nillbog rules that "its classic - no more loot" - the server is going to EXPLODE [You must be logged in to view images. Log in or Register.]
Actually I have offered idea a while back what to do in this case: -Kerafyrm will travel across the world zone by zone and kill anything it finds. Any NPC killed by Kerafyrm will never spawn again. Any player killed by Kerafyrm will suffer perma-death, and his char will be deleted from database [You must be logged in to view images. Log in or Register.] When there is no one left - the server will shutdown, and we can all start from the beginning [You must be logged in to view images. Log in or Register.] This would be 100% CLASSIC, since thats exactly what was suppose to happen to Norath should Kerafyrm be awaken (and technically in official lore, Kerafyrm was not awakened until events of Secrets of Faydark, where you fight awakened Kerafyrm) | ||
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#9
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![]() I guess i'm the only one who thinks that the sleeper just shouldn't awake at all when all 4 warders die, right?
edit: or immediately after just have the zone move into ancient prismatics, etc. Though even then things like sods and gnome masks quit dropping, so... | ||
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#10
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![]() Quote:
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