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#1
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![]() On second thought figured i'd list all the issues i currently see with rune in one thread.
1. Spell direct damage doesn't get shielded against, this is different to what i remember where a nuke or using a manastone would take dmg from the rune before going to your hp. Dots however i recall going straight for HP. 2. Interrupts, as mentioned previously if you had rune and a mob beating on you, provided bash didn't land you'd cast through virtually anything. Whilst runed you would be impervious to push from mobs etc. 3. Whilst runed, if you have a damage shield up, it doesn't seem to trigger when a mob hits you. This definitely isn't how i remember it as i remember PLing people using this method. These are how i remember it being, i could be wrong etc
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Omnimorph - Enchanter
I enchant things... | ||
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#2
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![]() I know enchanter DS works with our Berserker spells, or at least it did last time I was buffing lowbies.
As far as I know rune should be working the same way with regards to this. If it's not then it's definitely a bug. | ||
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#3
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![]() bump, tried feedback whilst using berserker spirit, was sitting when the mob was hitting me and no dmg shield dmg was given to the mob.
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Omnimorph - Enchanter
I enchant things... | ||
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#4
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![]() Fixed?
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#5
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![]() Last time I messed around with this (maybe a couple weeks ago?) When I was rune'd mob were still not taking damage from my damage shield.
EDIT: Actually I was buffing a lowbie while camping Chancellor on Saturday and I'm pretty sure once I runed him my feedback was no longer doing damage. | ||
Last edited by guineapig; 04-25-2011 at 01:28 PM..
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#6
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![]() DS will be triggered while runed, pending update. Other issues have been fixed a while.
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#7
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![]() since when was that classic? I would love to have ds while runed, but I definitely remember that DS would not trigger when the rune was still on your character.
Where is the proof that it should be otherwise? I play an enchanter and this would be a beneficial change, but I cannot agree that it was classic at all. | ||
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#8
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![]() It's up to you to provide contrary evidence, not the devs. But either way you're wrong:
Quote:
Also apparently rune V should have a level requirement? Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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