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#1
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![]() Hi, I am kind of new to the game and just started my first INT caster. In a few levels I will be 16 and can start research, but I am kind of confused about how it works.
I got the list of research components from "The Library" section here, but does anyone know of a good practical skilling guide? Do I just keep doing combines until it goes up? Is the cap tied to my level or is it like a trade skill? If tied to my level how do I make spells for a new level without failing? My friend tells me that there were research mod items later in the game but he isn't sure about classic. Anything like that availible? I am totaly new to this so any help anyone can offer will be greatly appreciated. Thank you! | ||
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#2
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![]() Quote:
I think I read that skillups for research are not level dependent. Hearsay and faulty memory though, so get some confirmation on that point. Any advice welcome.
__________________
- Adso (Enchanter)
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#3
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![]() It's a whole lot cheaper using your training points on research than it is to attempt and fail making spells (at 2-3 pp per word, needing 2-3 words per combine for a necro at least). I'd use your training points when you can.
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#4
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![]() agreed, did this myself
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#5
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![]() Can you still train it up all the way?
I thought it'd been limited. | ||
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#6
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![]() Who knows.
If only you could ask people in some mysterious way. | ||
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#7
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![]() spent 2k getting my research to 210 last night... seems a waste now...
__________________
Omnimorph - Enchanter
I enchant things... | ||
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#8
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![]() At 24 my mage's research was 76 just from training.
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